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Mensagem por jordano em 10/5/2013, 7:12 pm

cara como que fasso pra deixar a arma ficar tipo tirando uns 250 de HP.

Edita essa sma aqui e me fala como que fasso.

Código:
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <  fun >
#include <hamsandwich>
#include <  xs >
#include <cstrike>
#include <zombieplague>
#include <  zmvip >

#define ENG_NULLENT      -1
#define EV_INT_WEAPONKEY   EV_INT_impulse
#define WEAPONKEY 33
#define MAX_PLAYERS             32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4
#define WEAP_LINUX_XTRA_OFF         4
#define m_fKnown            44
#define m_flNextPrimaryAttack          450
#define m_flTimeWeaponIdle         48
#define m_iClip               51
#define m_fInReload            54
#define PLAYER_LINUX_XTRA_OFF         5
#define m_flNextAttack            450
#define RELOAD_TIME 3.0
#define wId CSW_UMP45
#define write_coord_f(%1)   engfunc(EngFunc_WriteCoord,%1)
const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const Sound_Zoom[] = { "weapons/zoom.wav" }
new const Fire_snd[] = {"weapons/ethereal-1.wav"}
new const went[] ={"weapon_ump45"}
new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
new ethereal_V_MODEL[64] = "models/v_ethereal.mdl"
new ethereal_P_MODEL[64] = "models/p_ethereal.mdl"
new ethereal_W_MODEL[64] = "models/w_ethereal.mdl"
new cvar_recoil_ethereal, cvar_dmg_ethereal, g_itemid_ethereal, cvar_clip_ethereal, cvar_ethereal_ammo
new g_has_ethereal[33], g_hasZoom[33], Float:g_flNextUseTime[33], g_Reload[33]
new g_MaxPlayers, g_orig_event_ethereal, g_clip_ammo[33]
new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]
new g_ethereal_TmpClip[33],g_beamSpr,gmsgWeaponList
public plugin_init()
{
   register_plugin("[ZP] Extra: Ethereal", "1.0", "Zombie-Panic")
   register_event("CurWeapon","CurrentWeapon","be","1=1")
   RegisterHam(Ham_Item_AddToPlayer, went, "fw_ethereal_AddToPlayer")
   RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
   RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
   RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
   RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
   RegisterHam(Ham_Item_Deploy, went, "fw_Item_Deploy_Post", 1)
   RegisterHam(Ham_Weapon_PrimaryAttack, went, "fw_ethereal_PrimaryAttack")
   RegisterHam(Ham_Weapon_PrimaryAttack, went, "fw_ethereal_PrimaryAttack_Post", 1)
   RegisterHam(Ham_Item_PostFrame, went, "ethereal__ItemPostFrame");
   RegisterHam(Ham_Weapon_Reload, went, "ethereal__Reload");
   RegisterHam(Ham_Weapon_Reload, went, "ethereal__Reload_Post", 1);
   RegisterHam(Ham_TakeDamage, "info_target", "fw_TakeDamage")
   RegisterHam(Ham_TraceAttack, "player", "TraceAttack", 1)
   RegisterHam(Ham_TraceAttack, "worldspawn", "TraceAttack", 1)
   register_forward(FM_SetModel, "fw_SetModel")
   register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
   register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
   RegisterHam(Ham_Item_Holster, "weapon_ump45", "fw_ethereal_Holster_Post", 1)
   register_forward(FM_CmdStart, "fw_CmdStart")

   cvar_recoil_ethereal = register_cvar("zp_Ethereal_recoil", "0.5")
   cvar_dmg_ethereal = register_cvar("zp_Ethereal_dmg", "50")
   cvar_clip_ethereal = register_cvar("zp_Ethereal_clip", "25")
   cvar_ethereal_ammo = register_cvar("zp_Ethereal_ammo", "100")
   g_itemid_ethereal = zv_register_extra_item("Ethereal", "Otima arma do Futuro", 120, ZV_TEAM_HUMAN)
   g_MaxPlayers = get_maxplayers()
   gmsgWeaponList = get_user_msgid("WeaponList")
}
public plugin_precache()
{
   precache_model(ethereal_V_MODEL)
   precache_model(ethereal_P_MODEL)
   precache_model(ethereal_W_MODEL)
   precache_sound(Fire_snd)
   precache_sound(Sound_Zoom)
   precache_sound("weapons/ethereal_draw.wav")
   precache_sound("weapons/ethereal_idle1.wav")
   precache_sound("weapons/ethereal_reload.wav")
   m_iBlood[0] = precache_model("sprites/blood.spr")
   m_iBlood[1] = precache_model("sprites/bloodspray.spr")
   register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
   g_beamSpr = precache_model("sprites/zbeam4.spr")
   precache_generic("sprites/weapon_ethereal.txt")
   precache_generic("sprites/640hud2.spr")
   precache_generic("sprites/640hud74.spr")
   precache_generic("sprites/640hud7.spr")
   register_clcmd("weapon_ethereal", "Hook_Select")
}

public Hook_Select(id)
{
    engclient_cmd(id, "weapon_ump45")
    return PLUGIN_HANDLED
}


public fwPrecacheEvent_Post(type, const name[])
{
   if (equal("events/ump45.sc", name))
   {
      g_orig_event_ethereal = get_orig_retval()
      return FMRES_HANDLED
   }
   return FMRES_IGNORED
}

public fw_CmdStart(id, uc_handle, seed)
{
   if(g_Reload[id])
      return PLUGIN_HANDLED

   if(!is_user_alive(id))
      return PLUGIN_HANDLED
   
   if((get_uc(uc_handle, UC_Buttons) & IN_ATTACK2) && !(pev(id, pev_oldbuttons) & IN_ATTACK2))
   {
      new szClip, szAmmo
      new szWeapID = get_user_weapon(id, szClip, szAmmo)

      if(szWeapID == CSW_UMP45 && g_has_ethereal[id] && !g_hasZoom[id] == true)
      {
         g_hasZoom[id] = true
         cs_set_user_zoom(id, CS_SET_AUGSG552_ZOOM, 0)
         emit_sound(id, CHAN_ITEM, Sound_Zoom, 0.20, 2.40, 0, 100)
      }
      else if(szWeapID == CSW_UMP45 && g_has_ethereal[id] && g_hasZoom[id])
      {
         g_hasZoom[id] = false
         cs_set_user_zoom(id, CS_RESET_ZOOM, 0)   
      }
   }
   return PLUGIN_HANDLED
}

public client_connect(id)
{
   g_has_ethereal[id] = false
}
public client_disconnect(id)
{
   g_has_ethereal[id] = false
}public zp_user_infected_post(id)
{
   if (zp_get_user_zombie(id))
   {
      g_has_ethereal[id] = false
   }
}
public fw_SetModel(entity, model[])
{
   if(!is_valid_ent(entity))
      return FMRES_IGNORED;
   static szClassName[33]
   entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
   if(!equal(szClassName, "weaponbox"))
      return FMRES_IGNORED;
   static iOwner
   iOwner = entity_get_edict(entity, EV_ENT_owner)
   if(equal(model, "models/w_ump45.mdl"))
   {
      static iStoredSVDID
      iStoredSVDID = find_ent_by_owner(ENG_NULLENT, went, entity)
      if(!is_valid_ent(iStoredSVDID))
         return FMRES_IGNORED;
      if(g_has_ethereal[iOwner])
      {
         entity_set_int(iStoredSVDID, EV_INT_WEAPONKEY, WEAPONKEY)
         g_has_ethereal[iOwner] = false
         entity_set_model(entity, ethereal_W_MODEL)
         return FMRES_SUPERCEDE;
      }
   }
   return FMRES_IGNORED;
}
public give_ethereal(id)
{
   drop_weapons(id, 1);
   new iWep2 = give_item(id,went)
   if( iWep2 > 0 )
   {
   cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_ethereal))
   cs_set_user_bpammo (id, wId, get_pcvar_num(cvar_ethereal_ammo))
   }
   g_has_ethereal[id] = true;
}
public zv_extra_item_selected(id, itemid)
{
   if(itemid == g_itemid_ethereal)
   {
   give_ethereal(id)
   Sprite(id)
   }
}
public fw_ethereal_AddToPlayer(ethereal, id)
{
   if(!is_valid_ent(ethereal) || !is_user_connected(id))
      return HAM_IGNORED;
   if(entity_get_int(ethereal, EV_INT_WEAPONKEY) == WEAPONKEY)
   {
      g_has_ethereal[id] = true
      entity_set_int(ethereal, EV_INT_WEAPONKEY, 0)
      Sprite(id)
      return HAM_HANDLED;
   }
   if(entity_get_int(ethereal, EV_INT_WEAPONKEY) != WEAPONKEY)
   {
      Sprite1(id)
      return HAM_HANDLED;
   }
   return HAM_IGNORED;
}

public Sprite(id)
{
   
    message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
    write_string("weapon_ethereal") 
    write_byte(6)
    write_byte(100)
    write_byte(-1)
    write_byte(-1)
    write_byte(0)
    write_byte(15)
    write_byte(12)
    write_byte(0)
    message_end()

}

public Sprite1(id)
{
   
    message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
    write_string("weapon_ump45") 
    write_byte(6)
    write_byte(100)
    write_byte(-1)
    write_byte(-1)
    write_byte(0)
    write_byte(15)
    write_byte(12)
    write_byte(0)
    message_end()

}

public fw_UseStationary_Post(entity, caller, activator, use_type)
{
   if (use_type == USE_STOPPED && is_user_connected(caller))
      replace_weapon_models(caller, get_user_weapon(caller))
}
public fw_Item_Deploy_Post(weapon_ent)
{
   static owner
   owner = fm_cs_get_weapon_ent_owner(weapon_ent)
   static weaponid
   weaponid = cs_get_weapon_id(weapon_ent)
   replace_weapon_models(owner, weaponid)
   UTIL_PlayWeaponAnimation(owner,2,2)
}
public CurrentWeapon(id)
{
   replace_weapon_models(id, read_data(2))
}
replace_weapon_models(id, weaponid)
{
   switch (weaponid)
   {
      case wId:
      {
         if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
            return;
         if(g_has_ethereal[id])
         {
            set_pev(id, pev_viewmodel2, ethereal_V_MODEL)
            set_pev(id, pev_weaponmodel2, ethereal_P_MODEL)
         }
      }
   }
}
public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
  if(!is_user_alive(Player) || (get_user_weapon(Player) != wId) || !g_has_ethereal[Player])
  return FMRES_IGNORED
  set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
  return FMRES_HANDLED
}
public fw_ethereal_PrimaryAttack(Weapon)
{
   new Player = get_pdata_cbase(Weapon, 41, 4)
   if (!g_has_ethereal[Player])
      return;
   pev(Player,pev_punchangle,cl_pushangle[Player])
   g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
   if(g_clip_ammo[Player]>0)
   UTIL_PlayWeaponAnimation(Player, 5,2)
}
public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
   if ((eventid != g_orig_event_ethereal))
      return FMRES_IGNORED
   if (!(1 <= invoker <= g_MaxPlayers))
      return FMRES_IGNORED
   playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
   return FMRES_SUPERCEDE
}
public fw_ethereal_PrimaryAttack_Post(Weapon)
{   new Player = get_pdata_cbase(Weapon, 41, 4)
   new szClip, szAmmo
   get_user_weapon(Player, szClip, szAmmo)
   if(Player > 0 && Player < 33)
   {
   if(g_has_ethereal[Player])
   {
   if(szClip > 0)emit_sound(Player, CHAN_WEAPON, Fire_snd, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
   }
   if(g_has_ethereal[Player])
   {
      new Float:push[3]
      pev(Player,pev_punchangle,push)
      xs_vec_sub(push,cl_pushangle[Player],push)
      xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_ethereal),push)
      xs_vec_add(push,cl_pushangle[Player],push)
      set_pev(Player,pev_punchangle,push)
      if (!g_clip_ammo[Player])
         return
      //show_tracer_effect(Player)
      make_blood_and_bulletholes(Player)
   }
   }
}
public TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
   if( !is_user_alive(iAttacker) || !g_has_ethereal[iAttacker])
      return
   new iWeapon = get_user_weapon(iAttacker)
   if( iWeapon !=CSW_UMP45 )
      return
   
   new szClip
   get_user_weapon(iAttacker, szClip)
   if(szClip < 1)
   return
   new flEnd[3]
   get_tr2(ptr, TR_vecEndPos, flEnd)

   
   message_begin(MSG_BROADCAST, SVC_TEMPENTITY )
   write_byte(TE_BEAMENTPOINT)
   write_short(iAttacker | 0x1000)
   write_coord_f(flEnd[0])
   write_coord_f(flEnd[1])
   write_coord_f(flEnd[2])
   write_short(g_beamSpr)
   write_byte(0) // framerate
   write_byte(0) // framerate
   write_byte(1) // life
   write_byte(5)  // width
   write_byte(0)// noise
   write_byte(255)// r, g, b
   write_byte(0)// r, g, b
   write_byte(0)// r, g, b
   write_byte(255)   // brightness
   write_byte(200)   // speed
   message_end()
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
   if (victim != attacker && is_user_connected(attacker))
   {
      if(get_user_weapon(attacker) == wId)
      {
         if(g_has_ethereal[attacker])
            SetHamParamFloat(10, damage * get_pcvar_float(cvar_dmg_ethereal))
      }
   }
}
stock fm_cs_get_current_weapon_ent(id)
{
   return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX);
}
stock fm_cs_get_weapon_ent_owner(ent)
{
   return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS);
}
stock UTIL_PlayWeaponAnimation(const Player, const Sequence,body)
{
   set_pev(Player, pev_weaponanim, Sequence)
   message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
   write_byte(Sequence)
   write_byte(body)//pev(Player, pev_body))
   message_end()
}
stock make_blood_and_bulletholes(id)
{
   new aimOrigin[3], target, body
   get_user_origin(id, aimOrigin, 3)
   get_user_aiming(id, target, body)
   if(target > 0 && target <= g_MaxPlayers && zp_get_user_zombie(target))
   {
      new Float:fStart[3], Float:fEnd[3], Float:fRes[3], Float:fVel[3]
      pev(id, pev_origin, fStart)
      velocity_by_aim(id, 64, fVel)
      fStart[0] = float(aimOrigin[0])
      fStart[1] = float(aimOrigin[1])
      fStart[2] = float(aimOrigin[2])
      fEnd[0] = fStart[0]+fVel[0]
      fEnd[1] = fStart[1]+fVel[1]
      fEnd[2] = fStart[2]+fVel[2]
      new res
      engfunc(EngFunc_TraceLine, fStart, fEnd, 0, target, res)
      get_tr2(res, TR_vecEndPos, fRes)
      message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
      write_byte(TE_BLOODSPRITE)
      write_coord(floatround(fStart[0]))
      write_coord(floatround(fStart[1]))
      write_coord(floatround(fStart[2]))
      write_short( m_iBlood [ 1 ])
      write_short( m_iBlood [ 0 ] )
      write_byte(70)
      write_byte(random_num(1,2))
      message_end()
   }
   else if(!is_user_connected(target))
   {
      if(target)
      {
         message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
         write_byte(TE_DECAL)
         write_coord(aimOrigin[0])
         write_coord(aimOrigin[1])
         write_coord(aimOrigin[2])
         write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
         write_short(target)
         message_end()
      }
      else
      {
         message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
         write_byte(TE_WORLDDECAL)
         write_coord(aimOrigin[0])
         write_coord(aimOrigin[1])
         write_coord(aimOrigin[2])
         write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
         message_end()
      }
      message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
      write_byte(TE_GUNSHOTDECAL)
      write_coord(aimOrigin[0])
      write_coord(aimOrigin[1])
      write_coord(aimOrigin[2])
      write_short(id)
      write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
      message_end()
      message_begin(MSG_ALL, SVC_TEMPENTITY)
      write_byte(TE_SPARKS)
      write_coord(aimOrigin[0])
      write_coord(aimOrigin[1])
      write_coord(aimOrigin[2])
      message_end()
      message_begin(MSG_ALL, SVC_TEMPENTITY)
      write_byte(TE_SPARKS)
      write_coord(aimOrigin[0]+2)
      write_coord(aimOrigin[1])
      write_coord(aimOrigin[2])
      message_end()
      message_begin(MSG_ALL, SVC_TEMPENTITY)
      write_byte(TE_SPARKS)
      write_coord(aimOrigin[0])
      write_coord(aimOrigin[1]+2)
      write_coord(aimOrigin[2])
      message_end()
      message_begin(MSG_ALL, SVC_TEMPENTITY)
      write_byte(TE_SPARKS)
      write_coord(aimOrigin[0])
      write_coord(aimOrigin[1])
      write_coord(aimOrigin[2]+2)
      message_end()
      
   }
}
public ethereal__ItemPostFrame(weapon_entity) {
   new id = pev(weapon_entity, pev_owner)
   if (!is_user_connected(id))
      return HAM_IGNORED;
   if (!g_has_ethereal[id])
      return HAM_IGNORED;
   new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
   new iBpAmmo = cs_get_user_bpammo(id, wId);
   new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
   new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
   if( fInReload && flNextAttack <= 0.0 )
   {
      new j = min(get_pcvar_num(cvar_clip_ethereal) - iClip, iBpAmmo)
      set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
      cs_set_user_bpammo(id, wId, iBpAmmo-j);
      set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
      fInReload = 0
   }
   return HAM_IGNORED;
}
public ethereal__Reload(weapon_entity) {
   new id = pev(weapon_entity, pev_owner)
   if (!is_user_connected(id))
      return HAM_IGNORED;
   if (!g_has_ethereal[id])
      return HAM_IGNORED;
   g_ethereal_TmpClip[id] = -1;
   new iBpAmmo = cs_get_user_bpammo(id, wId);
   new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
   if (iBpAmmo <= 0)
      return HAM_SUPERCEDE;
   if (iClip >= get_pcvar_num(cvar_clip_ethereal))
      return HAM_SUPERCEDE;
   UTIL_PlayWeaponAnimation(id, 1,2)
   g_ethereal_TmpClip[id] = iClip;
   return HAM_IGNORED;
}
public ethereal__Reload_Post(weapon_entity) {
   new id = pev(weapon_entity, pev_owner)
   if (!is_user_connected(id))
      return HAM_IGNORED;
   if (!g_has_ethereal[id])
      return HAM_IGNORED;
   if (g_ethereal_TmpClip[id] == -1)
      return HAM_IGNORED;
   set_pdata_int(weapon_entity, m_iClip, g_ethereal_TmpClip[id], WEAP_LINUX_XTRA_OFF)
   set_pdata_float(weapon_entity, m_flTimeWeaponIdle, RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
   set_pdata_float(id, m_flNextAttack, RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
   set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
   UTIL_PlayWeaponAnimation(id, 1,2)
   return HAM_IGNORED;
}
public fw_ethereal_Holster_Post(weapon_entity)
{
   static Player
   Player = get_pdata_cbase(weapon_entity, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
   
   g_flNextUseTime[Player] = 0.0

   if(g_has_ethereal[Player])
   {
      cs_set_user_zoom(Player, CS_RESET_ZOOM, 1)
   }
}
stock drop_weapons(id, dropwhat)
{
    static weapons[32], num, i, weaponid
    num = 0
    get_user_weapons(id, weapons, num)
    for (i = 0; i < num; i++)
    {
          weaponid = weapons[i]
          if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
          {
              static wname[32]
              get_weaponname(weaponid, wname, sizeof wname - 1)
              engclient_cmd(id, "drop", wname)
          }
    }
}

stock fm_get_aim_vector(index, forward_distance, Float:forward_origin[3], Float:view_end_origin[3])
{
   new Float:start[3], Float:view_ofs[3]
   pev(index, pev_origin, start);
   pev(index, pev_view_ofs, view_ofs);
   xs_vec_add(start, view_ofs, start);
   
   new Float:vector[3], Float:temp[3];
   pev(index, pev_v_angle, vector);
   engfunc(EngFunc_MakeVectors, vector);
   global_get(glb_v_forward, vector);
   xs_vec_mul_scalar(vector, float(forward_distance), temp);
   xs_vec_add(start, temp, forward_origin);
   
   new Float:dest[3]
   xs_vec_mul_scalar(vector, 9999.0, temp);
   xs_vec_add(start, temp, dest);
   engfunc(EngFunc_TraceLine, start, dest, 0, index, 0);
   get_tr2(0, TR_vecEndPos, view_end_origin);
   
   return 1;
}

se respodessem agradeceria muitoooooooooooo

jordano
Humano
Humano

Masculino Número de Mensagens : 41
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Data de inscrição : 21/04/2013

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Re: Me Ajudem Pessoal

Mensagem por Dexter em 11/5/2013, 9:49 am

Código:
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <    fun >
#include <hamsandwich>
#include <    xs >
#include <cstrike>
#include <zombieplague>
#include <    zmvip >

#define ENG_NULLENT      -1
#define EV_INT_WEAPONKEY  EV_INT_impulse
#define WEAPONKEY 33
#define MAX_PLAYERS            32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4
#define WEAP_LINUX_XTRA_OFF        4
#define m_fKnown            44
#define m_flNextPrimaryAttack          450
#define m_flTimeWeaponIdle        48
#define m_iClip              51
#define m_fInReload            54
#define PLAYER_LINUX_XTRA_OFF        5
#define m_flNextAttack            450
#define RELOAD_TIME 3.0
#define wId CSW_UMP45
#define write_coord_f(%1)  engfunc(EngFunc_WriteCoord,%1)
const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const Sound_Zoom[] = { "weapons/zoom.wav" }
new const Fire_snd[] = {"weapons/ethereal-1.wav"}
new const went[] ={"weapon_ump45"}
new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
new ethereal_V_MODEL[64] = "models/v_ethereal.mdl"
new ethereal_P_MODEL[64] = "models/p_ethereal.mdl"
new ethereal_W_MODEL[64] = "models/w_ethereal.mdl"
new cvar_recoil_ethereal, cvar_dmg_ethereal, g_itemid_ethereal, cvar_clip_ethereal, cvar_ethereal_ammo
new g_has_ethereal[33], g_hasZoom[33], Float:g_flNextUseTime[33], g_Reload[33]
new g_MaxPlayers, g_orig_event_ethereal, g_clip_ammo[33]
new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]
new g_ethereal_TmpClip[33],g_beamSpr,gmsgWeaponList
public plugin_init()
{
  register_plugin("[ZP] Extra: Ethereal", "1.0", "Zombie-Panic")
  register_event("CurWeapon","CurrentWeapon","be","1=1")
  RegisterHam(Ham_Item_AddToPlayer, went, "fw_ethereal_AddToPlayer")
  RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
  RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
  RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
  RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
  RegisterHam(Ham_Item_Deploy, went, "fw_Item_Deploy_Post", 1)
  RegisterHam(Ham_Weapon_PrimaryAttack, went, "fw_ethereal_PrimaryAttack")
  RegisterHam(Ham_Weapon_PrimaryAttack, went, "fw_ethereal_PrimaryAttack_Post", 1)
  RegisterHam(Ham_Item_PostFrame, went, "ethereal__ItemPostFrame");
  RegisterHam(Ham_Weapon_Reload, went, "ethereal__Reload");
  RegisterHam(Ham_Weapon_Reload, went, "ethereal__Reload_Post", 1);
  RegisterHam(Ham_TakeDamage, "info_target", "fw_TakeDamage")
  RegisterHam(Ham_TraceAttack, "player", "TraceAttack", 1)
  RegisterHam(Ham_TraceAttack, "worldspawn", "TraceAttack", 1)
  register_forward(FM_SetModel, "fw_SetModel")
  register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
  register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
  RegisterHam(Ham_Item_Holster, "weapon_ump45", "fw_ethereal_Holster_Post", 1)
  register_forward(FM_CmdStart, "fw_CmdStart")

  cvar_recoil_ethereal = register_cvar("zp_Ethereal_recoil", "0.5")
  cvar_dmg_ethereal = register_cvar("zp_Ethereal_dmg", "500")
  cvar_clip_ethereal = register_cvar("zp_Ethereal_clip", "25")
  cvar_ethereal_ammo = register_cvar("zp_Ethereal_ammo", "100")
  g_itemid_ethereal = zv_register_extra_item("Ethereal", "Otima arma do Futuro", 120, ZV_TEAM_HUMAN)
  g_MaxPlayers = get_maxplayers()
  gmsgWeaponList = get_user_msgid("WeaponList")
}
public plugin_precache()
{
  precache_model(ethereal_V_MODEL)
  precache_model(ethereal_P_MODEL)
  precache_model(ethereal_W_MODEL)
  precache_sound(Fire_snd)
  precache_sound(Sound_Zoom)
  precache_sound("weapons/ethereal_draw.wav")
  precache_sound("weapons/ethereal_idle1.wav")
  precache_sound("weapons/ethereal_reload.wav")
  m_iBlood[0] = precache_model("sprites/blood.spr")
  m_iBlood[1] = precache_model("sprites/bloodspray.spr")
  register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
  g_beamSpr = precache_model("sprites/zbeam4.spr")
  precache_generic("sprites/weapon_ethereal.txt")
  precache_generic("sprites/640hud2.spr")
  precache_generic("sprites/640hud74.spr")
  precache_generic("sprites/640hud7.spr")
  register_clcmd("weapon_ethereal", "Hook_Select")
}

public Hook_Select(id)
{
    engclient_cmd(id, "weapon_ump45")
    return PLUGIN_HANDLED
}


public fwPrecacheEvent_Post(type, const name[])
{
  if (equal("events/ump45.sc", name))
  {
      g_orig_event_ethereal = get_orig_retval()
      return FMRES_HANDLED
  }
  return FMRES_IGNORED
}

public fw_CmdStart(id, uc_handle, seed)
{
  if(g_Reload[id])
      return PLUGIN_HANDLED

  if(!is_user_alive(id))
      return PLUGIN_HANDLED
 
  if((get_uc(uc_handle, UC_Buttons) & IN_ATTACK2) && !(pev(id, pev_oldbuttons) & IN_ATTACK2))
  {
      new szClip, szAmmo
      new szWeapID = get_user_weapon(id, szClip, szAmmo)

      if(szWeapID == CSW_UMP45 && g_has_ethereal[id] && !g_hasZoom[id] == true)
      {
        g_hasZoom[id] = true
        cs_set_user_zoom(id, CS_SET_AUGSG552_ZOOM, 0)
        emit_sound(id, CHAN_ITEM, Sound_Zoom, 0.20, 2.40, 0, 100)
      }
      else if(szWeapID == CSW_UMP45 && g_has_ethereal[id] && g_hasZoom[id])
      {
        g_hasZoom[id] = false
        cs_set_user_zoom(id, CS_RESET_ZOOM, 0) 
      }
  }
  return PLUGIN_HANDLED
}

public client_connect(id)
{
  g_has_ethereal[id] = false
}
public client_disconnect(id)
{
  g_has_ethereal[id] = false
}public zp_user_infected_post(id)
{
  if (zp_get_user_zombie(id))
  {
      g_has_ethereal[id] = false
  }
}
public fw_SetModel(entity, model[])
{
  if(!is_valid_ent(entity))
      return FMRES_IGNORED;
  static szClassName[33]
  entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
  if(!equal(szClassName, "weaponbox"))
      return FMRES_IGNORED;
  static iOwner
  iOwner = entity_get_edict(entity, EV_ENT_owner)
  if(equal(model, "models/w_ump45.mdl"))
  {
      static iStoredSVDID
      iStoredSVDID = find_ent_by_owner(ENG_NULLENT, went, entity)
      if(!is_valid_ent(iStoredSVDID))
        return FMRES_IGNORED;
      if(g_has_ethereal[iOwner])
      {
        entity_set_int(iStoredSVDID, EV_INT_WEAPONKEY, WEAPONKEY)
        g_has_ethereal[iOwner] = false
        entity_set_model(entity, ethereal_W_MODEL)
        return FMRES_SUPERCEDE;
      }
  }
  return FMRES_IGNORED;
}
public give_ethereal(id)
{
  drop_weapons(id, 1);
  new iWep2 = give_item(id,went)
  if( iWep2 > 0 )
  {
  cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_ethereal))
  cs_set_user_bpammo (id, wId, get_pcvar_num(cvar_ethereal_ammo))
  }
  g_has_ethereal[id] = true;
}
public zv_extra_item_selected(id, itemid)
{
  if(itemid == g_itemid_ethereal)
  {
  give_ethereal(id)
  Sprite(id)
  }
}
public fw_ethereal_AddToPlayer(ethereal, id)
{
  if(!is_valid_ent(ethereal) || !is_user_connected(id))
      return HAM_IGNORED;
  if(entity_get_int(ethereal, EV_INT_WEAPONKEY) == WEAPONKEY)
  {
      g_has_ethereal[id] = true
      entity_set_int(ethereal, EV_INT_WEAPONKEY, 0)
      Sprite(id)
      return HAM_HANDLED;
  }
  if(entity_get_int(ethereal, EV_INT_WEAPONKEY) != WEAPONKEY)
  {
      Sprite1(id)
      return HAM_HANDLED;
  }
  return HAM_IGNORED;
}

public Sprite(id)
{
   
    message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
    write_string("weapon_ethereal") 
    write_byte(6)
    write_byte(100)
    write_byte(-1)
    write_byte(-1)
    write_byte(0)
    write_byte(15)
    write_byte(12)
    write_byte(0)
    message_end()

}

public Sprite1(id)
{
   
    message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
    write_string("weapon_ump45") 
    write_byte(6)
    write_byte(100)
    write_byte(-1)
    write_byte(-1)
    write_byte(0)
    write_byte(15)
    write_byte(12)
    write_byte(0)
    message_end()

}

public fw_UseStationary_Post(entity, caller, activator, use_type)
{
  if (use_type == USE_STOPPED && is_user_connected(caller))
      replace_weapon_models(caller, get_user_weapon(caller))
}
public fw_Item_Deploy_Post(weapon_ent)
{
  static owner
  owner = fm_cs_get_weapon_ent_owner(weapon_ent)
  static weaponid
  weaponid = cs_get_weapon_id(weapon_ent)
  replace_weapon_models(owner, weaponid)
  UTIL_PlayWeaponAnimation(owner,2,2)
}
public CurrentWeapon(id)
{
  replace_weapon_models(id, read_data(2))
}
replace_weapon_models(id, weaponid)
{
  switch (weaponid)
  {
      case wId:
      {
        if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
            return;
        if(g_has_ethereal[id])
        {
            set_pev(id, pev_viewmodel2, ethereal_V_MODEL)
            set_pev(id, pev_weaponmodel2, ethereal_P_MODEL)
        }
      }
  }
}
public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
  if(!is_user_alive(Player) || (get_user_weapon(Player) != wId) || !g_has_ethereal[Player])
  return FMRES_IGNORED
  set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
  return FMRES_HANDLED
}
public fw_ethereal_PrimaryAttack(Weapon)
{
  new Player = get_pdata_cbase(Weapon, 41, 4)
  if (!g_has_ethereal[Player])
      return;
  pev(Player,pev_punchangle,cl_pushangle[Player])
  g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
  if(g_clip_ammo[Player]>0)
  UTIL_PlayWeaponAnimation(Player, 5,2)
}
public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
  if ((eventid != g_orig_event_ethereal))
      return FMRES_IGNORED
  if (!(1 <= invoker <= g_MaxPlayers))
      return FMRES_IGNORED
  playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
  return FMRES_SUPERCEDE
}
public fw_ethereal_PrimaryAttack_Post(Weapon)
{  new Player = get_pdata_cbase(Weapon, 41, 4)
  new szClip, szAmmo
  get_user_weapon(Player, szClip, szAmmo)
  if(Player > 0 && Player < 33)
  {
  if(g_has_ethereal[Player])
  {
  if(szClip > 0)emit_sound(Player, CHAN_WEAPON, Fire_snd, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
  }
  if(g_has_ethereal[Player])
  {
      new Float:push[3]
      pev(Player,pev_punchangle,push)
      xs_vec_sub(push,cl_pushangle[Player],push)
      xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_ethereal),push)
      xs_vec_add(push,cl_pushangle[Player],push)
      set_pev(Player,pev_punchangle,push)
      if (!g_clip_ammo[Player])
        return
      //show_tracer_effect(Player)
      make_blood_and_bulletholes(Player)
  }
  }
}
public TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
  if( !is_user_alive(iAttacker) || !g_has_ethereal[iAttacker])
      return
  new iWeapon = get_user_weapon(iAttacker)
  if( iWeapon !=CSW_UMP45 )
      return
 
  new szClip
  get_user_weapon(iAttacker, szClip)
  if(szClip < 1)
  return
  new flEnd[3]
  get_tr2(ptr, TR_vecEndPos, flEnd)

 
  message_begin(MSG_BROADCAST, SVC_TEMPENTITY )
  write_byte(TE_BEAMENTPOINT)
  write_short(iAttacker | 0x1000)
  write_coord_f(flEnd[0])
  write_coord_f(flEnd[1])
  write_coord_f(flEnd[2])
  write_short(g_beamSpr)
  write_byte(0) // framerate
  write_byte(0) // framerate
  write_byte(1) // life
  write_byte(5)  // width
  write_byte(0)// noise
  write_byte(255)// r, g, b
  write_byte(0)// r, g, b
  write_byte(0)// r, g, b
  write_byte(255)  // brightness
  write_byte(200)  // speed
  message_end()
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
  if (victim != attacker && is_user_connected(attacker))
  {
      if(get_user_weapon(attacker) == wId)
      {
        if(g_has_ethereal[attacker])
            SetHamParamFloat(10, damage * get_pcvar_float(cvar_dmg_ethereal))
      }
  }
}
stock fm_cs_get_current_weapon_ent(id)
{
  return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX);
}
stock fm_cs_get_weapon_ent_owner(ent)
{
  return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS);
}
stock UTIL_PlayWeaponAnimation(const Player, const Sequence,body)
{
  set_pev(Player, pev_weaponanim, Sequence)
  message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
  write_byte(Sequence)
  write_byte(body)//pev(Player, pev_body))
  message_end()
}
stock make_blood_and_bulletholes(id)
{
  new aimOrigin[3], target, body
  get_user_origin(id, aimOrigin, 3)
  get_user_aiming(id, target, body)
  if(target > 0 && target <= g_MaxPlayers && zp_get_user_zombie(target))
  {
      new Float:fStart[3], Float:fEnd[3], Float:fRes[3], Float:fVel[3]
      pev(id, pev_origin, fStart)
      velocity_by_aim(id, 64, fVel)
      fStart[0] = float(aimOrigin[0])
      fStart[1] = float(aimOrigin[1])
      fStart[2] = float(aimOrigin[2])
      fEnd[0] = fStart[0]+fVel[0]
      fEnd[1] = fStart[1]+fVel[1]
      fEnd[2] = fStart[2]+fVel[2]
      new res
      engfunc(EngFunc_TraceLine, fStart, fEnd, 0, target, res)
      get_tr2(res, TR_vecEndPos, fRes)
      message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
      write_byte(TE_BLOODSPRITE)
      write_coord(floatround(fStart[0]))
      write_coord(floatround(fStart[1]))
      write_coord(floatround(fStart[2]))
      write_short( m_iBlood [ 1 ])
      write_short( m_iBlood [ 0 ] )
      write_byte(70)
      write_byte(random_num(1,2))
      message_end()
  }
  else if(!is_user_connected(target))
  {
      if(target)
      {
        message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
        write_byte(TE_DECAL)
        write_coord(aimOrigin[0])
        write_coord(aimOrigin[1])
        write_coord(aimOrigin[2])
        write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
        write_short(target)
        message_end()
      }
      else
      {
        message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
        write_byte(TE_WORLDDECAL)
        write_coord(aimOrigin[0])
        write_coord(aimOrigin[1])
        write_coord(aimOrigin[2])
        write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
        message_end()
      }
      message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
      write_byte(TE_GUNSHOTDECAL)
      write_coord(aimOrigin[0])
      write_coord(aimOrigin[1])
      write_coord(aimOrigin[2])
      write_short(id)
      write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
      message_end()
      message_begin(MSG_ALL, SVC_TEMPENTITY)
      write_byte(TE_SPARKS)
      write_coord(aimOrigin[0])
      write_coord(aimOrigin[1])
      write_coord(aimOrigin[2])
      message_end()
      message_begin(MSG_ALL, SVC_TEMPENTITY)
      write_byte(TE_SPARKS)
      write_coord(aimOrigin[0]+2)
      write_coord(aimOrigin[1])
      write_coord(aimOrigin[2])
      message_end()
      message_begin(MSG_ALL, SVC_TEMPENTITY)
      write_byte(TE_SPARKS)
      write_coord(aimOrigin[0])
      write_coord(aimOrigin[1]+2)
      write_coord(aimOrigin[2])
      message_end()
      message_begin(MSG_ALL, SVC_TEMPENTITY)
      write_byte(TE_SPARKS)
      write_coord(aimOrigin[0])
      write_coord(aimOrigin[1])
      write_coord(aimOrigin[2]+2)
      message_end()
     
  }
}
public ethereal__ItemPostFrame(weapon_entity) {
  new id = pev(weapon_entity, pev_owner)
  if (!is_user_connected(id))
      return HAM_IGNORED;
  if (!g_has_ethereal[id])
      return HAM_IGNORED;
  new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
  new iBpAmmo = cs_get_user_bpammo(id, wId);
  new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
  new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
  if( fInReload && flNextAttack <= 0.0 )
  {
      new j = min(get_pcvar_num(cvar_clip_ethereal) - iClip, iBpAmmo)
      set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
      cs_set_user_bpammo(id, wId, iBpAmmo-j);
      set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
      fInReload = 0
  }
  return HAM_IGNORED;
}
public ethereal__Reload(weapon_entity) {
  new id = pev(weapon_entity, pev_owner)
  if (!is_user_connected(id))
      return HAM_IGNORED;
  if (!g_has_ethereal[id])
      return HAM_IGNORED;
  g_ethereal_TmpClip[id] = -1;
  new iBpAmmo = cs_get_user_bpammo(id, wId);
  new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
  if (iBpAmmo <= 0)
      return HAM_SUPERCEDE;
  if (iClip >= get_pcvar_num(cvar_clip_ethereal))
      return HAM_SUPERCEDE;
  UTIL_PlayWeaponAnimation(id, 1,2)
  g_ethereal_TmpClip[id] = iClip;
  return HAM_IGNORED;
}
public ethereal__Reload_Post(weapon_entity) {
  new id = pev(weapon_entity, pev_owner)
  if (!is_user_connected(id))
      return HAM_IGNORED;
  if (!g_has_ethereal[id])
      return HAM_IGNORED;
  if (g_ethereal_TmpClip[id] == -1)
      return HAM_IGNORED;
  set_pdata_int(weapon_entity, m_iClip, g_ethereal_TmpClip[id], WEAP_LINUX_XTRA_OFF)
  set_pdata_float(weapon_entity, m_flTimeWeaponIdle, RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
  set_pdata_float(id, m_flNextAttack, RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
  set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
  UTIL_PlayWeaponAnimation(id, 1,2)
  return HAM_IGNORED;
}
public fw_ethereal_Holster_Post(weapon_entity)
{
  static Player
  Player = get_pdata_cbase(weapon_entity, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
 
  g_flNextUseTime[Player] = 0.0

  if(g_has_ethereal[Player])
  {
      cs_set_user_zoom(Player, CS_RESET_ZOOM, 1)
  }
}
stock drop_weapons(id, dropwhat)
{
    static weapons[32], num, i, weaponid
    num = 0
    get_user_weapons(id, weapons, num)
    for (i = 0; i < num; i++)
    {
          weaponid = weapons[i]
          if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
          {
              static wname[32]
              get_weaponname(weaponid, wname, sizeof wname - 1)
              engclient_cmd(id, "drop", wname)
          }
    }
}

stock fm_get_aim_vector(index, forward_distance, Float:forward_origin[3], Float:view_end_origin[3])
{
  new Float:start[3], Float:view_ofs[3]
  pev(index, pev_origin, start);
  pev(index, pev_view_ofs, view_ofs);
  xs_vec_add(start, view_ofs, start);
 
  new Float:vector[3], Float:temp[3];
  pev(index, pev_v_angle, vector);
  engfunc(EngFunc_MakeVectors, vector);
  global_get(glb_v_forward, vector);
  xs_vec_mul_scalar(vector, float(forward_distance), temp);
  xs_vec_add(start, temp, forward_origin);
 
  new Float:dest[3]
  xs_vec_mul_scalar(vector, 9999.0, temp);
  xs_vec_add(start, temp, dest);
  engfunc(EngFunc_TraceLine, start, dest, 0, index, 0);
  get_tr2(0, TR_vecEndPos, view_end_origin);
 
  return 1;
}
Ae esta

Dexter
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Nick : Dexter
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Data de inscrição : 28/04/2013

Ver perfil do usuário http://steamcommunity.com/id/DexterMP/ http://tudo-para-seu-zm.blogspot.com.br/ sly.dexter

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