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[PEDIDO] Épico Plugins

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[PEDIDO] Épico Plugins

Mensagem por hakuzin em 20/9/2013, 1:12 pm

Olá galera voçes poderiam editar essa sma pra mim ?

Essa Lança Granadas está atirando muito rapido eu queria que colocassem um tempo de intervalo nela de 15 segundos e que tirasse no maximo 2k de Hp dos zm.

Código:
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <cstrike>
#include <zombieplague>

#define PLUGIN "CSO Shooting Star"
#define VERSION "1.0"
#define AUTHOR "Dias"

#define DAMAGE 250
#define RADIUS 200
#define AMMO 20

#define V_MODEL "models/v_firecracker.mdl"
#define P_MODEL "models/p_firecracker.mdl"
#define W_MODEL "models/w_firecracker.mdl"
#define S_MODEL "models/shell_firecracker.mdl"

new const WeaponSounds[8][] =
{
    "weapons/firecracker-1.wav",
    "weapons/firecracker-2.wav",
    "weapons/firecracker_draw.wav",
    "weapons/firecracker_bounce1.wav",
    "weapons/firecracker_bounce2.wav",
    "weapons/firecracker_bounce3.wav",
    "weapons/firecracker-wick.wav",
    "weapons/firecracker_explode.wav"
}

new const WeaponResources[7][] =
{
    "sprites/spark1.spr",
    "sprites/mooncake.spr",
    "sprites/muzzleflash18.spr",
    "sprites/scope_vip_grenade.spr",
    "sprites/weapon_firecracker.txt",
    "sprites/640hud7_2.spr",
    "sprites/640hud72_2.spr"
}

enum
{
    FC_ANIM_IDLE = 0,
    FC_ANIM_SHOOT1,
    FC_ANIM_SHOOT2,
    FC_ANIM_DRAW
}

#define CSW_FIRECRACKER CSW_DEAGLE
#define weapon_firecracker "weapon_deagle"

#define OLD_W_MODEL "models/w_deagle.mdl"
#define WEAPON_EVENT "events/deagle.sc"
#define WEAPON_SECRETCODE 21321

new g_Firecracker
new g_Had_Firecracker[33], g_SpecialShoot[33], g_Old_Weapon[33], Float:g_LastShoot[33]
new g_firecracker_event, g_ham_bot, g_Exp_SprId, g_Exp2_SprId, g_MF_SprId, g_Trail_SprId

public plugin_init()
{
    register_plugin(PLUGIN, VERSION, AUTHOR)
   
    register_event("CurWeapon", "Event_CurWeapon", "be", "1=1")
   
    register_think("grenade2", "fw_Grenade_Think")
    register_touch("grenade2", "*", "fw_Grenade_Touch")
   
    register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)   
    register_forward(FM_PlaybackEvent, "fw_PlaybackEvent")   
    register_forward(FM_SetModel, "fw_SetModel")
    register_forward(FM_CmdStart, "fw_CmdStart")
   
    RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack")
    RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack")
    RegisterHam(Ham_Weapon_PrimaryAttack, weapon_firecracker, "fw_Item_PrimaryAttack")
    RegisterHam(Ham_Weapon_Reload, weapon_firecracker, "fw_Weapon_Reload")
    RegisterHam(Ham_Item_AddToPlayer, weapon_firecracker, "fw_Item_AddToPlayer_Post", 1)
   
    //register_clcmd("admin_get_firecracker", "Get_Firecracker", ADMIN_BAN)
    register_clcmd("weapon_firecracker", "Hook_Weapon")
}

public plugin_precache()
{
    engfunc(EngFunc_PrecacheModel, V_MODEL)
    engfunc(EngFunc_PrecacheModel, P_MODEL)
    engfunc(EngFunc_PrecacheModel, W_MODEL)
    engfunc(EngFunc_PrecacheModel, S_MODEL)
   
    new i
    for(i = 0; i < sizeof(WeaponSounds); i++)
        engfunc(EngFunc_PrecacheSound, WeaponSounds[i])
    for(i = 0; i < sizeof(WeaponResources); i++)
    {
        if(i == 0) g_Exp_SprId = engfunc(EngFunc_PrecacheModel, WeaponResources[i])
        else if(i == 1) g_Exp2_SprId = engfunc(EngFunc_PrecacheModel, WeaponResources[i])
        else if(i == 2) g_MF_SprId = engfunc(EngFunc_PrecacheModel, WeaponResources[i])
        else if(i == 4) engfunc(EngFunc_PrecacheGeneric, WeaponResources[i])
        else engfunc(EngFunc_PrecacheModel, WeaponResources[i])
    }
   
    g_Trail_SprId = engfunc(EngFunc_PrecacheModel, "sprites/laserbeam.spr")
    g_Firecracker = zp_register_extra_item("Shooting Star", 15, ZP_TEAM_HUMAN)
   
    register_forward(FM_PrecacheEvent, "fw_PrecacheEvent_Post", 1)
}

public fw_PrecacheEvent_Post(type, const name[])
{
    if(equal(WEAPON_EVENT, name))
        g_firecracker_event = get_orig_retval()       
}

public client_putinserver(id)
{
    if(!g_ham_bot && is_user_bot(id))
    {
        g_ham_bot = 1
        set_task(0.1, "Do_Register_HamBot", id)
    }
}

public Do_Register_HamBot(id)
{
    RegisterHamFromEntity(Ham_TraceAttack, id, "fw_TraceAttack")
}

public Hook_Weapon(id)
{
    engclient_cmd(id, weapon_firecracker)
    return PLUGIN_HANDLED
}

public zp_extra_item_selected(id, itemid)
{
    if(itemid == g_Firecracker) Get_Firecracker(id)
}

public zp_user_infected_post(id) Remove_Firecracker(id)
public zp_user_humanized_post(id) Remove_Firecracker(id)

public Get_Firecracker(id)
{
    if(!is_user_alive(id))
        return
       
    g_Had_Firecracker[id] = 1
    g_SpecialShoot[id] = 0
   
    fm_give_item(id, weapon_firecracker)
   
    static Ent; Ent = fm_get_user_weapon_entity(id, CSW_FIRECRACKER)
    if(pev_valid(Ent)) cs_set_weapon_ammo(Ent, 0)
   
    // Update Ammo
    cs_set_user_bpammo(id, CSW_FIRECRACKER, AMMO)
   
    message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("AmmoX"), _, id)
    write_byte(1)
    write_byte(AMMO)
    message_end()
}

public Remove_Firecracker(id)
{
    if(!is_user_connected(id))
        return
       
    g_Had_Firecracker[id] = 0
    g_SpecialShoot[id] = 0
}

public Event_CurWeapon(id)
{
    if(!is_user_alive(id))
        return
       
    static CSWID; CSWID = read_data(2)   
   
    if((CSWID == CSW_FIRECRACKER) && g_Had_Firecracker[id])
    {
        if(g_Old_Weapon[id] != CSW_FIRECRACKER) // DRAW
        {
            set_pev(id, pev_viewmodel2, V_MODEL)
            set_pev(id, pev_weaponmodel2, P_MODEL)
           
            set_weapon_anim(id, FC_ANIM_DRAW)
        }
       
        engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, get_user_msgid("CurWeapon"), {0, 0, 0}, id)
        write_byte(1)
        write_byte(CSW_FIRECRACKER)
        write_byte(-1)
        message_end()
       
        static Ent; Ent = fm_get_user_weapon_entity(id, CSW_FIRECRACKER)
        if(pev_valid(Ent) && !cs_get_weapon_ammo(Ent)) cs_set_weapon_ammo(Ent, 0)
    }
   
    g_Old_Weapon[id] = CSWID
}

public fw_UpdateClientData_Post(id, sendweapons, cd_handle)
{
    if(!is_user_alive(id) || !is_user_connected(id))
        return FMRES_IGNORED   
    if(get_user_weapon(id) == CSW_FIRECRACKER && g_Had_Firecracker[id])
        set_cd(cd_handle, CD_flNextAttack, get_gametime() + 0.001)
   
    return FMRES_HANDLED
}

public fw_PlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
    if (!is_user_connected(invoker))
        return FMRES_IGNORED   
    if(get_user_weapon(invoker) != CSW_FIRECRACKER || !g_Had_Firecracker[invoker])
        return FMRES_IGNORED
    if(eventid != g_firecracker_event)
        return FMRES_IGNORED
   
    engfunc(EngFunc_PlaybackEvent, flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
   
    Handle_Shoot(invoker)
       
    return FMRES_SUPERCEDE
}

public fw_SetModel(entity, model[])
{
    if(!pev_valid(entity))
        return FMRES_IGNORED
   
    static Classname[32]
    pev(entity, pev_classname, Classname, sizeof(Classname))
   
    if(!equal(Classname, "weaponbox"))
        return FMRES_IGNORED
   
    static iOwner
    iOwner = pev(entity, pev_owner)
   
    if(equal(model, OLD_W_MODEL))
    {
        static weapon; weapon = fm_find_ent_by_owner(-1, weapon_firecracker, entity)
       
        if(!pev_valid(weapon))
            return FMRES_IGNORED;
       
        if(g_Had_Firecracker[iOwner])
        {
            Remove_Firecracker(iOwner)
           
            set_pev(weapon, pev_impulse, WEAPON_SECRETCODE)
            engfunc(EngFunc_SetModel, entity, W_MODEL)
           
            return FMRES_SUPERCEDE
        }
    }

    return FMRES_IGNORED;
}

public fw_CmdStart(id, uc_handle, seed)
{
    if (!is_user_alive(id))
        return
    if(get_user_weapon(id) != CSW_FIRECRACKER || !g_Had_Firecracker[id])
        return
   
    static CurButton; CurButton = get_uc(uc_handle, UC_Buttons)
    if((CurButton & IN_ATTACK) && !(pev(id, pev_oldbuttons) & IN_ATTACK))
    {
        CurButton &= ~IN_ATTACK
        set_uc(uc_handle, UC_Buttons, CurButton)
       
        if(get_pdata_float(id, 83, 5) > 0.0)
            return
        if(cs_get_user_bpammo(id, CSW_FIRECRACKER) <= 0)
            return   
           
        g_SpecialShoot[id] = 0
        Handle_Shoot(id)
    }
    if((CurButton & IN_ATTACK2) && !(pev(id, pev_oldbuttons) & IN_ATTACK2))
    {
        if(get_pdata_float(id, 83, 5) > 0.0)
            return
        if(cs_get_user_bpammo(id, CSW_FIRECRACKER) <= 0)
            return
           
        static Ent; Ent = fm_get_user_weapon_entity(id, CSW_FIRECRACKER)
        if(pev_valid(Ent))
        {
            g_SpecialShoot[id] = 1
            Handle_Shoot(id)
            g_SpecialShoot[id] = 0
        }
    }
    if(CurButton & IN_RELOAD)
    {
        CurButton &= ~IN_RELOAD
        set_uc(uc_handle, UC_Buttons, CurButton)
    }
}

public fw_TraceAttack(Victim, Attacker, Float:Damage, Float:Direction[3], Ptr, DamageBits)
{
    if(!is_user_alive(Attacker))
        return HAM_IGNORED   
    if(get_user_weapon(Attacker) != CSW_FIRECRACKER || !g_Had_Firecracker[Attacker])
        return HAM_IGNORED
       
    return HAM_SUPERCEDE
}

public fw_Item_PrimaryAttack(ent)
{
    if(!pev_valid(ent))
        return HAM_IGNORED
       
    static id; id = pev(ent, pev_owner)
    if(!is_user_alive(id) || !g_Had_Firecracker[id])
        return HAM_IGNORED

    static Float:PunchAngles[3]
   
    PunchAngles[0] = PunchAngles[1] = PunchAngles[2] = 0.0
    set_pev(id, pev_punchangle, PunchAngles)
       
    return HAM_HANDLED
}

public fw_Weapon_Reload(ent)
{
    static id; id = pev(ent, pev_owner)
   
    if(is_user_alive(id) && g_Had_Firecracker[id])
        return HAM_SUPERCEDE

    return HAM_IGNORED;
}

public fw_Item_AddToPlayer_Post(ent, id)
{
    if(!pev_valid(ent))
        return HAM_IGNORED
       
    if(pev(ent, pev_impulse) == WEAPON_SECRETCODE)
    {
        g_Had_Firecracker[id] = 1
        set_pev(ent, pev_impulse, 0)
    }       
   
    message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("WeaponList"), .player = id)
    write_string(g_Had_Firecracker[id] == 1 ? "weapon_firecracker" : "weapon_m4a1")
    write_byte(8) // PrimaryAmmoID
    write_byte(35) // PrimaryAmmoMaxAmount
    write_byte(-1) // SecondaryAmmoID
    write_byte(-1) // SecondaryAmmoMaxAmount
    write_byte(1) // SlotID (0...N)
    write_byte(1) // NumberInSlot (1...N)
    write_byte(g_Had_Firecracker[id] == 1 ? CSW_FIRECRACKER : CSW_M4A1) // WeaponID
    write_byte(0) // Flags
    message_end()

    return HAM_HANDLED   
}

public fw_Grenade_Think(Ent)
{
    if(!pev_valid(Ent))
        return
       
    static Float:Origin[3]
    pev(Ent, pev_origin, Origin)
   
    message_begin(MSG_ALL, SVC_TEMPENTITY)
    write_byte(TE_SPARKS)
    engfunc(EngFunc_WriteCoord, Origin[0])
    engfunc(EngFunc_WriteCoord, Origin[1])
    engfunc(EngFunc_WriteCoord, Origin[2])
    message_end()
   
    if(get_gametime() - 0.75 > pev(Ent, pev_fuser1))
    {
        emit_sound(Ent, CHAN_BODY, WeaponSounds[6], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
        set_pev(Ent, pev_fuser1, get_gametime())
    }
   
    if(get_gametime() - pev(Ent, pev_fuser2) >= 2.0)
    {
        Grenade_Explosion(Ent)
        return
    }
       
    set_pev(Ent, pev_nextthink, get_gametime() + 0.1)
}

public fw_Grenade_Touch(Ent, Id)
{
    if(!pev_valid(Ent))
        return
       
    static Bounce; Bounce = pev(Ent, pev_iuser1)
    if(Bounce)
    {
        /*
        static Float:Velocity[3]
        pev(Ent, pev_velocity, Velocity)
       
        xs_vec_mul_scalar(Velocity, 0.9, Velocity)
        set_pev(Ent, pev_velocity, Velocity)*/
       
        emit_sound(Ent, CHAN_BODY, WeaponSounds[random_num(3, 5)], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
    } else {
        Grenade_Explosion(Ent)
    }
}

public Grenade_Explosion(Ent)
{
    static Float:Origin[3], TE_FLAG
    pev(Ent, pev_origin, Origin)
   
    TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
    TE_FLAG |= TE_EXPLFLAG_NOSOUND
    TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
   
    engfunc(EngFunc_MessageBegin, MSG_PAS, SVC_TEMPENTITY, Origin)
    write_byte(TE_EXPLOSION)
    engfunc(EngFunc_WriteCoord, Origin[0])
    engfunc(EngFunc_WriteCoord, Origin[1])
    engfunc(EngFunc_WriteCoord, Origin[2] + 36.0)
    write_short(g_Exp_SprId)
    write_byte(10)
    write_byte(30)
    write_byte(TE_FLAG)
    message_end()   
   
    engfunc(EngFunc_MessageBegin, MSG_PAS, SVC_TEMPENTITY, Origin)
    write_byte(TE_EXPLOSION)
    engfunc(EngFunc_WriteCoord, Origin[0])
    engfunc(EngFunc_WriteCoord, Origin[1])
    engfunc(EngFunc_WriteCoord, Origin[2] + 36.0)
    write_short(g_Exp2_SprId)
    write_byte(10)
    write_byte(30)
    write_byte(TE_FLAG)
    message_end()       
   
    message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
    write_byte(TE_WORLDDECAL)
    engfunc(EngFunc_WriteCoord, Origin[0])
    engfunc(EngFunc_WriteCoord, Origin[1])
    engfunc(EngFunc_WriteCoord, Origin[2])
    write_byte(random_num(46, 48))
    message_end()       
   
    emit_sound(Ent, CHAN_BODY, WeaponSounds[7], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
    Check_RadiusDamage(Ent, pev(Ent, pev_owner))
   
    engfunc(EngFunc_RemoveEntity, Ent)
}

public Handle_Shoot(id)
{
    if(get_gametime() - 2.5 > g_LastShoot[id])
    {
        g_LastShoot[id] = get_gametime()
       
        static Ent; Ent = fm_get_user_weapon_entity(id, CSW_FIRECRACKER)
        if(!pev_valid(Ent)) return
       
        static Ammo; Ammo = cs_get_user_bpammo(id, CSW_FIRECRACKER)
        if(Ammo <= 0) return
       
        Ammo--
        cs_set_user_bpammo(id, CSW_FIRECRACKER, Ammo)
       
        if(Ammo <= 0)
        {
            set_weapon_anim(id, FC_ANIM_SHOOT2)
            emit_sound(id, CHAN_WEAPON, WeaponSounds[1], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
        } else {
            set_weapon_anim(id, FC_ANIM_SHOOT1)
            emit_sound(id, CHAN_WEAPON, WeaponSounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
        }
       
        Make_Muzzleflash(id)
        Make_PunchAngles(id)
   
        set_weapons_timeidle(id, 2.5)
        set_player_nextattack(id, 2.5)
       
        Make_Grenade(id, g_SpecialShoot[id])
    }
}

public Make_Muzzleflash(id)
{
    static Float:Origin[3], TE_FLAG
    get_position(id, 80.0, 20.0, -10.0, Origin)
   
    TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
    TE_FLAG |= TE_EXPLFLAG_NOSOUND
    TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
   
    engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, Origin, id)
    write_byte(TE_EXPLOSION)
    engfunc(EngFunc_WriteCoord, Origin[0])
    engfunc(EngFunc_WriteCoord, Origin[1])
    engfunc(EngFunc_WriteCoord, Origin[2])
    write_short(g_MF_SprId)
    write_byte(3)
    write_byte(20)
    write_byte(TE_FLAG)
    message_end()
}

public Make_PunchAngles(id)
{
    static Float:PunchAngles[3]
   
    PunchAngles[0] = random_float(-2.0, 0.0)
    PunchAngles[1] = random_float(-1.0, 1.0)
   
    set_pev(id, pev_punchangle, PunchAngles)
}

public Make_Grenade(id, Bounce)
{
    static Ent; Ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
    if(!pev_valid(Ent)) return
   
    static Float:Origin[3], Float:Angles[3]
   
    get_position(id, 50.0, 10.0, 0.0, Origin)
    pev(id, pev_angles, Angles)
   
    set_pev(Ent, pev_movetype, MOVETYPE_BOUNCE)
    set_pev(Ent, pev_solid, SOLID_BBOX)
    set_pev(Ent, pev_nextthink, get_gametime() + 0.1)
   
    set_pev(Ent, pev_classname, "grenade2")
    engfunc(EngFunc_SetModel, Ent, S_MODEL)
    set_pev(Ent, pev_origin, Origin)
    set_pev(Ent, pev_angles, Angles)
    set_pev(Ent, pev_owner, id)
   
    set_pev(Ent, pev_iuser1, Bounce)
    set_pev(Ent, pev_fuser2, get_gametime())
   
    // Create Velocity
    static Float:Velocity[3], Float:TargetOrigin[3]
   
    fm_get_aim_origin(id, TargetOrigin)
    get_speed_vector(Origin, TargetOrigin, 700.0, Velocity)
   
    set_pev(Ent, pev_velocity, Velocity)
   
    // Make a Beam
    message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
    write_byte(TE_BEAMFOLLOW)
    write_short(Ent) // entity
    write_short(g_Trail_SprId) // sprite
    write_byte(10)  // life
    write_byte(3)  // width
    write_byte(255) // r
    write_byte(170)  // g
    write_byte(212)  // b
    write_byte(200) // brightness
    message_end()   
}

public Check_RadiusDamage(Ent, Id)
{
    static Attacker
    if(!is_user_connected(Id)) Attacker = 0
    else Attacker = Id
   
    for(new i = 0; i < get_maxplayers(); i++)
    {
        if(!is_user_alive(i))
            continue
        if(i == Attacker)
            continue
        if(entity_range(Ent, i) > float(RADIUS))
            continue
        if(!zp_get_user_zombie(i))
            continue
           
        ExecuteHamB(Ham_TakeDamage, i, 0, Attacker, float(DAMAGE), DMG_BLAST)
    }
}

stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3])
{
    new_velocity[0] = origin2[0] - origin1[0]
    new_velocity[1] = origin2[1] - origin1[1]
    new_velocity[2] = origin2[2] - origin1[2]
    new Float:num; num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
    new_velocity[0] *= num
    new_velocity[1] *= num
    new_velocity[2] *= num
   
    return 1;
}

stock get_position(id,Float:forw, Float:right, Float:up, Float:vStart[])
{
    static Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
   
    pev(id, pev_origin, vOrigin)
    pev(id, pev_view_ofs, vUp) //for player
    xs_vec_add(vOrigin, vUp, vOrigin)
    pev(id, pev_v_angle, vAngle) // if normal entity ,use pev_angles
   
    angle_vector(vAngle,ANGLEVECTOR_FORWARD, vForward) //or use EngFunc_AngleVectors
    angle_vector(vAngle,ANGLEVECTOR_RIGHT, vRight)
    angle_vector(vAngle,ANGLEVECTOR_UP, vUp)
   
    vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
    vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
    vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
}

stock set_weapon_anim(id, anim)
{
    if(!is_user_alive(id))
        return
   
    set_pev(id, pev_weaponanim, anim)
   
    message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, {0, 0, 0}, id)
    write_byte(anim)
    write_byte(pev(id, pev_body))
    message_end()
}

stock set_weapons_timeidle(id, Float:TimeIdle)
{
    if(!is_user_alive(id))
        return
       
    static Ent; Ent = fm_get_user_weapon_entity(id, CSW_FIRECRACKER)
    if(!pev_valid(Ent))
        return
   
    set_pdata_float(Ent, 46, TimeIdle, 4)
    set_pdata_float(Ent, 47, TimeIdle, 4)
    set_pdata_float(Ent, 48, TimeIdle + 1.0, 4)
}

stock set_player_nextattack(id, Float:nexttime)
{
    if(!is_user_alive(id))
        return
       
    set_pdata_float(id, 83, nexttime, 5)
}

Ajudem por favor !


Última edição por [P]erfec[T] [S]cr[@]s[H] em 20/9/2013, 1:23 pm, editado 2 vez(es) (Razão : Ajeitando as includes (Espero que não se imcomode))
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Re: [PEDIDO] Épico Plugins

Mensagem por devil-square em 20/9/2013, 2:44 pm

Tenta ai ve se deu certo !

SMA :
Código:
    #include <amxmodx>
    #include <engine>
    #include <fakemeta>
    #include <fakemeta_util>
    #include <hamsandwich>
    #include <cstrike>
    #include <zombieplague>

    #define PLUGIN "CSO Shooting Star"
    #define VERSION "1.0"
    #define AUTHOR "Dias"

    #define DAMAGE 250
    #define RADIUS 200
    #define AMMO 20

    #define V_MODEL "models/v_firecracker.mdl"
    #define P_MODEL "models/p_firecracker.mdl"
    #define W_MODEL "models/w_firecracker.mdl"
    #define S_MODEL "models/shell_firecracker.mdl"

    new const WeaponSounds[8][] =
    {
        "weapons/firecracker-1.wav",
        "weapons/firecracker-2.wav",
        "weapons/firecracker_draw.wav",
        "weapons/firecracker_bounce1.wav",
        "weapons/firecracker_bounce2.wav",
        "weapons/firecracker_bounce3.wav",
        "weapons/firecracker-wick.wav",
        "weapons/firecracker_explode.wav"
    }

    new const WeaponResources[7][] =
    {
        "sprites/spark1.spr",
        "sprites/mooncake.spr",
        "sprites/muzzleflash18.spr",
        "sprites/scope_vip_grenade.spr",
        "sprites/weapon_firecracker.txt",
        "sprites/640hud7_2.spr",
        "sprites/640hud72_2.spr"
    }

    enum
    {
        FC_ANIM_IDLE = 0,
        FC_ANIM_SHOOT1,
        FC_ANIM_SHOOT2,
        FC_ANIM_DRAW
    }

    #define CSW_FIRECRACKER CSW_DEAGLE
    #define weapon_firecracker "weapon_deagle"

    #define OLD_W_MODEL "models/w_deagle.mdl"
    #define WEAPON_EVENT "events/deagle.sc"
    #define WEAPON_SECRETCODE 21321

    new g_Firecracker
    new g_Had_Firecracker[33], g_SpecialShoot[33], g_Old_Weapon[33], Float:g_LastShoot[33]
    new g_firecracker_event, g_ham_bot, g_Exp_SprId, g_Exp2_SprId, g_MF_SprId, g_Trail_SprId

    public plugin_init()
    {
        register_plugin(PLUGIN, VERSION, AUTHOR)
     
        register_event("CurWeapon", "Event_CurWeapon", "be", "1=1")
     
        register_think("grenade2", "fw_Grenade_Think")
        register_touch("grenade2", "*", "fw_Grenade_Touch")
     
        register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1) 
        register_forward(FM_PlaybackEvent, "fw_PlaybackEvent") 
        register_forward(FM_SetModel, "fw_SetModel")
        register_forward(FM_CmdStart, "fw_CmdStart")
     
        RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack")
        RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack")
        RegisterHam(Ham_Weapon_PrimaryAttack, weapon_firecracker, "fw_Item_PrimaryAttack")
        RegisterHam(Ham_Weapon_Reload, weapon_firecracker, "fw_Weapon_Reload")
        RegisterHam(Ham_Item_AddToPlayer, weapon_firecracker, "fw_Item_AddToPlayer_Post", 1)
     
        //register_clcmd("admin_get_firecracker", "Get_Firecracker", ADMIN_BAN)
        register_clcmd("weapon_firecracker", "Hook_Weapon")
    }

    public plugin_precache()
    {
        engfunc(EngFunc_PrecacheModel, V_MODEL)
        engfunc(EngFunc_PrecacheModel, P_MODEL)
        engfunc(EngFunc_PrecacheModel, W_MODEL)
        engfunc(EngFunc_PrecacheModel, S_MODEL)
     
        new i
        for(i = 0; i < sizeof(WeaponSounds); i++)
            engfunc(EngFunc_PrecacheSound, WeaponSounds[i])
        for(i = 0; i < sizeof(WeaponResources); i++)
        {
            if(i == 0) g_Exp_SprId = engfunc(EngFunc_PrecacheModel, WeaponResources[i])
            else if(i == 1) g_Exp2_SprId = engfunc(EngFunc_PrecacheModel, WeaponResources[i])
            else if(i == 2) g_MF_SprId = engfunc(EngFunc_PrecacheModel, WeaponResources[i])
            else if(i == 4) engfunc(EngFunc_PrecacheGeneric, WeaponResources[i])
            else engfunc(EngFunc_PrecacheModel, WeaponResources[i])
        }
     
        g_Trail_SprId = engfunc(EngFunc_PrecacheModel, "sprites/laserbeam.spr")
        g_Firecracker = zp_register_extra_item("Shooting Star", 15, ZP_TEAM_HUMAN)
     
        register_forward(FM_PrecacheEvent, "fw_PrecacheEvent_Post", 1)
    }

    public fw_PrecacheEvent_Post(type, const name[])
    {
        if(equal(WEAPON_EVENT, name))
            g_firecracker_event = get_orig_retval()     
    }

    public client_putinserver(id)
    {
        if(!g_ham_bot && is_user_bot(id))
        {
            g_ham_bot = 1
            set_task(0.1, "Do_Register_HamBot", id)
        }
    }

    public Do_Register_HamBot(id)
    {
        RegisterHamFromEntity(Ham_TraceAttack, id, "fw_TraceAttack")
    }

    public Hook_Weapon(id)
    {
        engclient_cmd(id, weapon_firecracker)
        return PLUGIN_HANDLED
    }

    public zp_extra_item_selected(id, itemid)
    {
        if(itemid == g_Firecracker) Get_Firecracker(id)
    }

    public zp_user_infected_post(id) Remove_Firecracker(id)
    public zp_user_humanized_post(id) Remove_Firecracker(id)

    public Get_Firecracker(id)
    {
        if(!is_user_alive(id))
            return
         
        g_Had_Firecracker[id] = 1
        g_SpecialShoot[id] = 0
     
        fm_give_item(id, weapon_firecracker)
     
        static Ent; Ent = fm_get_user_weapon_entity(id, CSW_FIRECRACKER)
        if(pev_valid(Ent)) cs_set_weapon_ammo(Ent, 0)
     
        // Update Ammo
        cs_set_user_bpammo(id, CSW_FIRECRACKER, AMMO)
     
        message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("AmmoX"), _, id)
        write_byte(1)
        write_byte(AMMO)
        message_end()
    }

    public Remove_Firecracker(id)
    {
        if(!is_user_connected(id))
            return
         
        g_Had_Firecracker[id] = 0
        g_SpecialShoot[id] = 0
    }

    public Event_CurWeapon(id)
    {
        if(!is_user_alive(id))
            return
         
        static CSWID; CSWID = read_data(2) 
     
        if((CSWID == CSW_FIRECRACKER) && g_Had_Firecracker[id])
        {
            if(g_Old_Weapon[id] != CSW_FIRECRACKER) // DRAW
            {
                set_pev(id, pev_viewmodel2, V_MODEL)
                set_pev(id, pev_weaponmodel2, P_MODEL)
             
                set_weapon_anim(id, FC_ANIM_DRAW)
            }
         
            engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, get_user_msgid("CurWeapon"), {0, 0, 0}, id)
            write_byte(1)
            write_byte(CSW_FIRECRACKER)
            write_byte(-1)
            message_end()
         
            static Ent; Ent = fm_get_user_weapon_entity(id, CSW_FIRECRACKER)
            if(pev_valid(Ent) && !cs_get_weapon_ammo(Ent)) cs_set_weapon_ammo(Ent, 0)
        }
     
        g_Old_Weapon[id] = CSWID
    }

    public fw_UpdateClientData_Post(id, sendweapons, cd_handle)
    {
        if(!is_user_alive(id) || !is_user_connected(id))
            return FMRES_IGNORED 
        if(get_user_weapon(id) == CSW_FIRECRACKER && g_Had_Firecracker[id])
            set_cd(cd_handle, CD_flNextAttack, get_gametime() + 0.15)
     
        return FMRES_HANDLED
    }

    public fw_PlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
    {
        if (!is_user_connected(invoker))
            return FMRES_IGNORED 
        if(get_user_weapon(invoker) != CSW_FIRECRACKER || !g_Had_Firecracker[invoker])
            return FMRES_IGNORED
        if(eventid != g_firecracker_event)
            return FMRES_IGNORED
     
        engfunc(EngFunc_PlaybackEvent, flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
     
        Handle_Shoot(invoker)
         
        return FMRES_SUPERCEDE
    }

    public fw_SetModel(entity, model[])
    {
        if(!pev_valid(entity))
            return FMRES_IGNORED
     
        static Classname[32]
        pev(entity, pev_classname, Classname, sizeof(Classname))
     
        if(!equal(Classname, "weaponbox"))
            return FMRES_IGNORED
     
        static iOwner
        iOwner = pev(entity, pev_owner)
     
        if(equal(model, OLD_W_MODEL))
        {
            static weapon; weapon = fm_find_ent_by_owner(-1, weapon_firecracker, entity)
         
            if(!pev_valid(weapon))
                return FMRES_IGNORED;
         
            if(g_Had_Firecracker[iOwner])
            {
                Remove_Firecracker(iOwner)
             
                set_pev(weapon, pev_impulse, WEAPON_SECRETCODE)
                engfunc(EngFunc_SetModel, entity, W_MODEL)
             
                return FMRES_SUPERCEDE
            }
        }

        return FMRES_IGNORED;
    }

    public fw_CmdStart(id, uc_handle, seed)
    {
        if (!is_user_alive(id))
            return
        if(get_user_weapon(id) != CSW_FIRECRACKER || !g_Had_Firecracker[id])
            return
     
        static CurButton; CurButton = get_uc(uc_handle, UC_Buttons)
        if((CurButton & IN_ATTACK) && !(pev(id, pev_oldbuttons) & IN_ATTACK))
        {
            CurButton &= ~IN_ATTACK
            set_uc(uc_handle, UC_Buttons, CurButton)
         
            if(get_pdata_float(id, 83, 5) > 0.0)
                return
            if(cs_get_user_bpammo(id, CSW_FIRECRACKER) <= 0)
                return 
             
            g_SpecialShoot[id] = 0
            Handle_Shoot(id)
        }
        if((CurButton & IN_ATTACK2) && !(pev(id, pev_oldbuttons) & IN_ATTACK2))
        {
            if(get_pdata_float(id, 83, 5) > 0.0)
                return
            if(cs_get_user_bpammo(id, CSW_FIRECRACKER) <= 0)
                return
             
            static Ent; Ent = fm_get_user_weapon_entity(id, CSW_FIRECRACKER)
            if(pev_valid(Ent))
            {
                g_SpecialShoot[id] = 1
                Handle_Shoot(id)
                g_SpecialShoot[id] = 0
            }
        }
        if(CurButton & IN_RELOAD)
        {
            CurButton &= ~IN_RELOAD
            set_uc(uc_handle, UC_Buttons, CurButton)
        }
    }

    public fw_TraceAttack(Victim, Attacker, Float:Damage, Float:Direction[3], Ptr, DamageBits)
    {
        if(!is_user_alive(Attacker))
            return HAM_IGNORED 
        if(get_user_weapon(Attacker) != CSW_FIRECRACKER || !g_Had_Firecracker[Attacker])
            return HAM_IGNORED
         
        return HAM_SUPERCEDE
    }

    public fw_Item_PrimaryAttack(ent)
    {
        if(!pev_valid(ent))
            return HAM_IGNORED
         
        static id; id = pev(ent, pev_owner)
        if(!is_user_alive(id) || !g_Had_Firecracker[id])
            return HAM_IGNORED

        static Float:PunchAngles[3]
     
        PunchAngles[0] = PunchAngles[1] = PunchAngles[2] = 0.0
        set_pev(id, pev_punchangle, PunchAngles)
         
        return HAM_HANDLED
    }

    public fw_Weapon_Reload(ent)
    {
        static id; id = pev(ent, pev_owner)
     
        if(is_user_alive(id) && g_Had_Firecracker[id])
            return HAM_SUPERCEDE

        return HAM_IGNORED;
    }

    public fw_Item_AddToPlayer_Post(ent, id)
    {
        if(!pev_valid(ent))
            return HAM_IGNORED
         
        if(pev(ent, pev_impulse) == WEAPON_SECRETCODE)
        {
            g_Had_Firecracker[id] = 1
            set_pev(ent, pev_impulse, 0)
        }     
     
        message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("WeaponList"), .player = id)
        write_string(g_Had_Firecracker[id] == 1 ? "weapon_firecracker" : "weapon_m4a1")
        write_byte(8) // PrimaryAmmoID
        write_byte(35) // PrimaryAmmoMaxAmount
        write_byte(-1) // SecondaryAmmoID
        write_byte(-1) // SecondaryAmmoMaxAmount
        write_byte(1) // SlotID (0...N)
        write_byte(1) // NumberInSlot (1...N)
        write_byte(g_Had_Firecracker[id] == 1 ? CSW_FIRECRACKER : CSW_M4A1) // WeaponID
        write_byte(0) // Flags
        message_end()

        return HAM_HANDLED 
    }

    public fw_Grenade_Think(Ent)
    {
        if(!pev_valid(Ent))
            return
         
        static Float:Origin[3]
        pev(Ent, pev_origin, Origin)
     
        message_begin(MSG_ALL, SVC_TEMPENTITY)
        write_byte(TE_SPARKS)
        engfunc(EngFunc_WriteCoord, Origin[0])
        engfunc(EngFunc_WriteCoord, Origin[1])
        engfunc(EngFunc_WriteCoord, Origin[2])
        message_end()
     
        if(get_gametime() - 0.75 > pev(Ent, pev_fuser1))
        {
            emit_sound(Ent, CHAN_BODY, WeaponSounds[6], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
            set_pev(Ent, pev_fuser1, get_gametime())
        }
     
        if(get_gametime() - pev(Ent, pev_fuser2) >= 2.0)
        {
            Grenade_Explosion(Ent)
            return
        }
         
        set_pev(Ent, pev_nextthink, get_gametime() + 0.1)
    }

    public fw_Grenade_Touch(Ent, Id)
    {
        if(!pev_valid(Ent))
            return
         
        static Bounce; Bounce = pev(Ent, pev_iuser1)
        if(Bounce)
        {
            /*
            static Float:Velocity[3]
            pev(Ent, pev_velocity, Velocity)
         
            xs_vec_mul_scalar(Velocity, 0.9, Velocity)
            set_pev(Ent, pev_velocity, Velocity)*/
         
            emit_sound(Ent, CHAN_BODY, WeaponSounds[random_num(3, 5)], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
        } else {
            Grenade_Explosion(Ent)
        }
    }

    public Grenade_Explosion(Ent)
    {
        static Float:Origin[3], TE_FLAG
        pev(Ent, pev_origin, Origin)
     
        TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
        TE_FLAG |= TE_EXPLFLAG_NOSOUND
        TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
     
        engfunc(EngFunc_MessageBegin, MSG_PAS, SVC_TEMPENTITY, Origin)
        write_byte(TE_EXPLOSION)
        engfunc(EngFunc_WriteCoord, Origin[0])
        engfunc(EngFunc_WriteCoord, Origin[1])
        engfunc(EngFunc_WriteCoord, Origin[2] + 36.0)
        write_short(g_Exp_SprId)
        write_byte(10)
        write_byte(30)
        write_byte(TE_FLAG)
        message_end() 
     
        engfunc(EngFunc_MessageBegin, MSG_PAS, SVC_TEMPENTITY, Origin)
        write_byte(TE_EXPLOSION)
        engfunc(EngFunc_WriteCoord, Origin[0])
        engfunc(EngFunc_WriteCoord, Origin[1])
        engfunc(EngFunc_WriteCoord, Origin[2] + 36.0)
        write_short(g_Exp2_SprId)
        write_byte(10)
        write_byte(30)
        write_byte(TE_FLAG)
        message_end()     
     
        message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
        write_byte(TE_WORLDDECAL)
        engfunc(EngFunc_WriteCoord, Origin[0])
        engfunc(EngFunc_WriteCoord, Origin[1])
        engfunc(EngFunc_WriteCoord, Origin[2])
        write_byte(random_num(46, 48))
        message_end()     
     
        emit_sound(Ent, CHAN_BODY, WeaponSounds[7], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
        Check_RadiusDamage(Ent, pev(Ent, pev_owner))
     
        engfunc(EngFunc_RemoveEntity, Ent)
    }

    public Handle_Shoot(id)
    {
        if(get_gametime() - 2.5 > g_LastShoot[id])
        {
            g_LastShoot[id] = get_gametime()
         
            static Ent; Ent = fm_get_user_weapon_entity(id, CSW_FIRECRACKER)
            if(!pev_valid(Ent)) return
         
            static Ammo; Ammo = cs_get_user_bpammo(id, CSW_FIRECRACKER)
            if(Ammo <= 0) return
         
            Ammo--
            cs_set_user_bpammo(id, CSW_FIRECRACKER, Ammo)
         
            if(Ammo <= 0)
            {
                set_weapon_anim(id, FC_ANIM_SHOOT2)
                emit_sound(id, CHAN_WEAPON, WeaponSounds[1], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
            } else {
                set_weapon_anim(id, FC_ANIM_SHOOT1)
                emit_sound(id, CHAN_WEAPON, WeaponSounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
            }
         
            Make_Muzzleflash(id)
            Make_PunchAngles(id)
     
            set_weapons_timeidle(id, 2.5)
            set_player_nextattack(id, 2.5)
         
            Make_Grenade(id, g_SpecialShoot[id])
        }
    }

    public Make_Muzzleflash(id)
    {
        static Float:Origin[3], TE_FLAG
        get_position(id, 80.0, 20.0, -10.0, Origin)
     
        TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
        TE_FLAG |= TE_EXPLFLAG_NOSOUND
        TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
     
        engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, Origin, id)
        write_byte(TE_EXPLOSION)
        engfunc(EngFunc_WriteCoord, Origin[0])
        engfunc(EngFunc_WriteCoord, Origin[1])
        engfunc(EngFunc_WriteCoord, Origin[2])
        write_short(g_MF_SprId)
        write_byte(3)
        write_byte(20)
        write_byte(TE_FLAG)
        message_end()
    }

    public Make_PunchAngles(id)
    {
        static Float:PunchAngles[3]
     
        PunchAngles[0] = random_float(-2.0, 0.0)
        PunchAngles[1] = random_float(-1.0, 1.0)
     
        set_pev(id, pev_punchangle, PunchAngles)
    }

    public Make_Grenade(id, Bounce)
    {
        static Ent; Ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))
        if(!pev_valid(Ent)) return
     
        static Float:Origin[3], Float:Angles[3]
     
        get_position(id, 50.0, 10.0, 0.0, Origin)
        pev(id, pev_angles, Angles)
     
        set_pev(Ent, pev_movetype, MOVETYPE_BOUNCE)
        set_pev(Ent, pev_solid, SOLID_BBOX)
        set_pev(Ent, pev_nextthink, get_gametime() + 0.1)
     
        set_pev(Ent, pev_classname, "grenade2")
        engfunc(EngFunc_SetModel, Ent, S_MODEL)
        set_pev(Ent, pev_origin, Origin)
        set_pev(Ent, pev_angles, Angles)
        set_pev(Ent, pev_owner, id)
     
        set_pev(Ent, pev_iuser1, Bounce)
        set_pev(Ent, pev_fuser2, get_gametime())
     
        // Create Velocity
        static Float:Velocity[3], Float:TargetOrigin[3]
     
        fm_get_aim_origin(id, TargetOrigin)
        get_speed_vector(Origin, TargetOrigin, 700.0, Velocity)
     
        set_pev(Ent, pev_velocity, Velocity)
     
        // Make a Beam
        message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
        write_byte(TE_BEAMFOLLOW)
        write_short(Ent) // entity
        write_short(g_Trail_SprId) // sprite
        write_byte(10)  // life
        write_byte(3)  // width
        write_byte(255) // r
        write_byte(170)  // g
        write_byte(212)  // b
        write_byte(200) // brightness
        message_end() 
    }

    public Check_RadiusDamage(Ent, Id)
    {
        static Attacker
        if(!is_user_connected(Id)) Attacker = 0
        else Attacker = Id
     
        for(new i = 0; i < get_maxplayers(); i++)
        {
            if(!is_user_alive(i))
                continue
            if(i == Attacker)
                continue
            if(entity_range(Ent, i) > float(RADIUS))
                continue
            if(!zp_get_user_zombie(i))
                continue
             
            ExecuteHamB(Ham_TakeDamage, i, 0, Attacker, float(DAMAGE), DMG_BLAST)
        }
    }

    stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3])
    {
        new_velocity[0] = origin2[0] - origin1[0]
        new_velocity[1] = origin2[1] - origin1[1]
        new_velocity[2] = origin2[2] - origin1[2]
        new Float:num; num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
        new_velocity[0] *= num
        new_velocity[1] *= num
        new_velocity[2] *= num
     
        return 1;
    }

    stock get_position(id,Float:forw, Float:right, Float:up, Float:vStart[])
    {
        static Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
     
        pev(id, pev_origin, vOrigin)
        pev(id, pev_view_ofs, vUp) //for player
        xs_vec_add(vOrigin, vUp, vOrigin)
        pev(id, pev_v_angle, vAngle) // if normal entity ,use pev_angles
     
        angle_vector(vAngle,ANGLEVECTOR_FORWARD, vForward) //or use EngFunc_AngleVectors
        angle_vector(vAngle,ANGLEVECTOR_RIGHT, vRight)
        angle_vector(vAngle,ANGLEVECTOR_UP, vUp)
     
        vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
        vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
        vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
    }

    stock set_weapon_anim(id, anim)
    {
        if(!is_user_alive(id))
            return
     
        set_pev(id, pev_weaponanim, anim)
     
        message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, {0, 0, 0}, id)
        write_byte(anim)
        write_byte(pev(id, pev_body))
        message_end()
    }

    stock set_weapons_timeidle(id, Float:TimeIdle)
    {
        if(!is_user_alive(id))
            return
         
        static Ent; Ent = fm_get_user_weapon_entity(id, CSW_FIRECRACKER)
        if(!pev_valid(Ent))
            return
     
        set_pdata_float(Ent, 46, TimeIdle, 4)
        set_pdata_float(Ent, 47, TimeIdle, 4)
        set_pdata_float(Ent, 48, TimeIdle + 1.0, 4)
    }

    stock set_player_nextattack(id, Float:nexttime)
    {
        if(!is_user_alive(id))
            return
         
        set_pdata_float(id, 83, nexttime, 5)
    }

devil-square
Humano
Humano

Nick : Eclipse*
Masculino Número de Mensagens : 208
Ammo Packs : 1775
Honra : 13
Data de inscrição : 23/11/2012

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[PEDIDO] devil-square

Mensagem por hakuzin em 20/9/2013, 3:48 pm

[i]Passeii sma errada ;s
Desculppa ? Ok.
Sma correta :
Código:
/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <fakemeta>
#include <engine>
#include <hamsandwich>
#include <zombieplague>


#define PLUGIN "FG-Launcher"
#define VERSION "0.1"
#define AUTHOR "Barney"

#define bpammo 50
#define clipammo 1
#define damage 1300
#define fgl "weapon_mp5navy"
#define CSW_FGLAUNCHER CSW_MP5NAVY
#define v_model "models/v_fglauncher.mdl"
#define p_model "models/p_fglauncher.mdl"
#define w_model "models/w_fglauncher.mdl"
#define s_model "models/s_fglauncher.mdl"
#define spark_sprite1 "sprites/spark2.spr"
#define spark_sprite2 "sprites/spark3.spr"
#define shoot_sound "weapons/fglauncher-1.wav"

/* natives */
native give_item(index, const item[]);
native cs_get_user_bpammo(index, weapon);
native cs_set_user_bpammo(index, weapon, amount);
native cs_get_weapon_ammo(index);
native cs_set_weapon_ammo(index, newammo);
/* --- */


new bool:gHasFg[33], sTrail, sExplo, gmsgWeaponList, gItem;

public plugin_init() {
 register_plugin(PLUGIN, VERSION, AUTHOR);
 RegisterHam(Ham_Weapon_PrimaryAttack, fgl, "fgl_Pattack");
 RegisterHam(Ham_Item_AddToPlayer, fgl, "fgl_atp");
 register_forward(FM_SetModel, "fgl_setmodel");
 register_forward(FM_UpdateClientData, "client_data_post", 1);
 register_event("CurWeapon","CurrentWeapon","be","1=1")
 RegisterHam(Ham_Item_PostFrame, fgl, "fgl_PostFrame");
 RegisterHam(Ham_Weapon_Reload, fgl, "fgl_Reload");
 RegisterHam(Ham_Weapon_Reload, fgl, "fgl_Reload_Post", 1);
 
register_clcmd("weapon_fglauncher_cso", "Hook_Select");
 
register_touch("fgl_grenade", "*", "fgl_touch");
 
gmsgWeaponList = get_user_msgid("WeaponList");
 
gItem = zp_register_extra_item("Lanca Granadas", 70, ZP_TEAM_HUMAN);
}

public plugin_precache(){
 precache_model(v_model);
 precache_model(p_model);
 precache_model(w_model);
 precache_model(s_model);
 precache_generic( "sprites/weapon_fglauncher_cso.txt" );
 precache_generic( "sprites/cso/640hud86.spr" );
 precache_generic( "sprites/cso/640hud7x.spr" );
 precache_generic( "sprites/cso/scope_vip_grenade.spr" );
 sTrail = precache_model(spark_sprite2);
 sExplo = precache_model(spark_sprite1);
 precache_sound(shoot_sound);
}

public zp_extra_item_selected(id, itemid){
 if(itemid == gItem) {
 fgl_Give(id);
 }
}

public Hook_Select(id)
{
 engclient_cmd(id, fgl);
 return PLUGIN_HANDLED;
}

public CurrentWeapon(id){
 static lastweapon[33];
 if(gHasFg[id] && get_user_weapon(id) == CSW_FGLAUNCHER){
 if(lastweapon[id] != CSW_FGLAUNCHER) set_pev(id, pev_weaponanim, 3);
 set_pev(id, pev_viewmodel2, v_model);
 set_pev(id, pev_weaponmodel2, p_model);
 }
 lastweapon[id] = get_user_weapon(id);
}

public fgl_Pattack(weapon){
 new owner = pev(weapon, pev_owner);
 
if(gHasFg[owner] && cs_get_weapon_ammo(weapon)>0){
 fakeshoot(owner, weapon);

 return HAM_SUPERCEDE;
 }
 return HAM_IGNORED;
}

public fgl_atp(fg, id) {
 if(!is_valid_ent(fg) || !is_user_connected(id)) return HAM_IGNORED;
        
 if(entity_get_int(fg, EV_INT_impulse) == 1431)
 {
 gHasFg[id] = true;
 entity_set_int(fg, EV_INT_impulse, 0);
 Sprite(id);
 return HAM_HANDLED;
 }
 else Sprite(id,0);
 
return HAM_IGNORED;
}

public fgl_setmodel(entity, model[])
{
 if(!is_valid_ent(entity))
 return FMRES_IGNORED;
 
new cn[33];
 pev(entity, pev_classname, cn, 32);
 
if(equal(cn, "weaponbox")) {
 
new owner = pev(entity, pev_owner);
 
if(equal(model, "models/w_mp5.mdl"))
 {
 static iStoredFGID;
 iStoredFGID = find_ent_by_owner(-1, "weapon_mp5navy", entity);
 
if(gHasFg[owner] && is_valid_ent(iStoredFGID))
 {
 entity_set_int(iStoredFGID, EV_INT_impulse, 1431);
 gHasFg[owner] = false;
 
entity_set_model(entity, w_model);
 return FMRES_SUPERCEDE;
 }
 }
 }
 
return FMRES_IGNORED;
}

public fakeshoot(id, weapon){
 new Float:f[3];
 cs_set_weapon_ammo(weapon, cs_get_weapon_ammo(weapon)-1);
 set_pev(id, pev_punchangle, Float:{ -10.0, 0.0, 0.0 });
 UTIL_PlayWeaponAnimation(id, 1);
 emit_sound(id, CHAN_WEAPON, shoot_sound, 1.0, ATTN_NORM, 0, PITCH_NORM);
 set_pdata_float(id, 83, 1.5);
 pev(id, pev_origin, f);
 f[2]+=3.0;
 set_pev(id, pev_origin, f);
 set_task(0.1, "check_stuck", id+121);
 
create_grenade(id);
}

public create_grenade(id){
 new grenade = create_entity("info_target"), Float:fOrigin[3], Float:fVelocity[3], Float:fAngles[3];
 
engfunc(EngFunc_GetAttachment, id, 1, fOrigin, fAngles);
 
velocity_by_aim(id, 1000, fVelocity);
 fVelocity[2]+=100.0;
 
pev(id, pev_v_angle, fAngles);
 
set_pev(grenade, pev_classname, "fgl_grenade");
 set_pev(grenade, pev_origin, fOrigin);
 set_pev(grenade, pev_velocity, fVelocity);
 set_pev(grenade, pev_angles, fAngles);
 set_pev(grenade, pev_movetype, MOVETYPE_TOSS);
 set_pev(grenade, pev_solid, SOLID_BBOX);
 set_pev(grenade, pev_owner, id);
 
entity_set_model(grenade, s_model);
 
message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
 write_byte(TE_BEAMFOLLOW);
 write_short(grenade);
 write_short(sTrail);
 write_byte(10);
 write_byte(3);
 write_byte(255);
 write_byte(255);
 write_byte(255);
 write_byte(250);
 message_end();
 
}

public fgl_touch(ent){
 new Float:originF[3];
 pev(ent, pev_origin, originF);
 
engfunc(EngFunc_MessageBegin, MSG_PAS, SVC_TEMPENTITY, originF, 0);
 write_byte(TE_WORLDDECAL);
 engfunc(EngFunc_WriteCoord, originF[0]);
 engfunc(EngFunc_WriteCoord, originF[1]);
 engfunc(EngFunc_WriteCoord, originF[2]);
 write_byte(engfunc(EngFunc_DecalIndex,"{scorch3"));
 message_end();
 
message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
 write_byte(TE_EXPLOSION);
 engfunc(EngFunc_WriteCoord, originF[0]);
 engfunc(EngFunc_WriteCoord, originF[1]);
 engfunc(EngFunc_WriteCoord, originF[2]+60.0);
 write_short(sTrail);
 write_byte(10);
 write_byte(15);
 write_byte(0);
 message_end();
 
message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
 write_byte(TE_SPRITE);
 engfunc(EngFunc_WriteCoord, originF[0]+random_float(-5.0, 5.0));
 engfunc(EngFunc_WriteCoord, originF[1]+random_float(-5.0, 5.0));
 engfunc(EngFunc_WriteCoord, originF[2]+200.0);
 write_short(sExplo);
 write_byte(15);
 write_byte(200);
 message_end();
 
new owner = pev(ent, pev_owner);
 new a = FM_NULLENT;

 while((a = find_ent_in_sphere(a,originF,300.0)) != 0) {
 
if(a!=owner && a!=ent && pev(a,pev_takedamage)!=DAMAGE_NO && is_user_connected(a) && zp_get_user_zombie(a)) {
 ExecuteHamB( Ham_TakeDamage, a ,owner,owner, (damage*60/entity_range(ent,a)), DMG_BULLET);
 }
 }
 remove_entity(ent);
}

public check_stuck(id){
 id-=121;
 new Float:f[3];
 if(is_player_stuck(id)){
 pev(id, pev_origin, f);
 f[2]-=3.0;
 set_pev(id, pev_origin, f);
 }
}

public client_data_post(id, SendWeapons, CD_Handle)
{
 if(is_user_alive(id) && get_user_weapon(id) == CSW_FGLAUNCHER && gHasFg[id])
 set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.00001);
}

public fgl_PostFrame(weapon_entity) {
 new id = pev(weapon_entity, pev_owner);
 if (!is_user_connected(id) || !gHasFg[id])
 return HAM_IGNORED;

 new Float:flNextAttack = get_pdata_float(id, 83, 4);

 new iClip = get_pdata_int(weapon_entity, 51, 4);

 new fInReload = get_pdata_int(weapon_entity, 54, 4) ;

 if( fInReload && flNextAttack <= 0.0 )
 {
 new j = min(clipammo - iClip, cs_get_user_bpammo(id, CSW_FGLAUNCHER));
 
set_pdata_int(weapon_entity, 51, iClip + j, 4);
 cs_set_user_bpammo(id, CSW_FGLAUNCHER, cs_get_user_bpammo(id, CSW_FGLAUNCHER)-j);
 
set_pdata_int(weapon_entity, 54, 0, 4);
 fInReload = 0;
 }

 return HAM_IGNORED;
}

public fgl_Reload(weapon_entity) {
 new id = pev(weapon_entity, pev_owner);
 if (!is_user_connected(id) || !gHasFg[id])
 return HAM_IGNORED;

 new iBpAmmo = cs_get_user_bpammo(id, CSW_FGLAUNCHER);
 new iClip = get_pdata_int(weapon_entity, 51, 4);

 if (iBpAmmo <= 0 || iClip >= 10)
 return HAM_SUPERCEDE;


 return HAM_IGNORED;
}

public fgl_Reload_Post(weapon_entity) {
 new id = pev(weapon_entity, pev_owner);
 
if (!is_user_connected(id))
 return HAM_IGNORED;

 if (!gHasFg[id])
 return HAM_IGNORED;

 set_pdata_float(weapon_entity, 48, 6.0, 4);

 set_pdata_float(id, 83, 6.0, 5);

 set_pdata_int(weapon_entity, 54, 1, 4);

 UTIL_PlayWeaponAnimation(id, 2);

 return HAM_IGNORED;
}

public fgl_Give(id){
 
gHasFg[id] = true;
 new weapon = give_item(id, fgl);
 cs_set_user_bpammo(id, CSW_FGLAUNCHER, 40);
 cs_set_weapon_ammo(weapon, 10);
 ExecuteHamB(Ham_Item_Deploy, weapon);
 Sprite(id);
 
}

stock Sprite(id, type=1)
{
 
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id);
 write_string(type?"weapon_fglauncher_cso":fgl);
 write_byte(10);
 write_byte(40);
 write_byte(-1);
 write_byte(-1);
 write_byte(0);
 write_byte(7);
 write_byte(19);
 write_byte(0);
 message_end();
 
}

stock is_player_stuck(id)
{
 static Float:originF[3];
 pev(id, pev_origin, originF);
 
engfunc(EngFunc_TraceHull, originF, originF, 0, (pev(id, pev_flags) & FL_DUCKING) ? HULL_HEAD : HULL_HUMAN, id, 0);
 
if (get_tr2(0, TR_StartSolid) || get_tr2(0, TR_AllSolid) || !get_tr2(0, TR_InOpen))
 return true;
 
return false;
}

stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
 set_pev(Player, pev_weaponanim, Sequence);
        
 message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player);
 write_byte(Sequence);
 write_byte(2);
 message_end();
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1049\\ f0\\ fs16 \n\\ par }
*/
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hakuzin
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Humano

Masculino Número de Mensagens : 5
Ammo Packs : 1459
Honra : 0
Data de inscrição : 19/09/2013

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