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[Ajuda] OBERON

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[Ajuda] OBERON

Mensagem por hackingzm em 6/10/2013, 9:38 pm

Alguem sabe como resolver esse error?


Sma
Código:
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <fakemeta>
#include <hamsandwich>
#include <  xs >
#include <zombieplague>

#define OBERON_CLASSNAME "oberon"

// Flag De Acesso (Atualmente ta na flag F)
#define FLAG_ACESS                  ADMIN_LEVEL_F

#define OBERON_HEALTH                  15000.0
#define MONEY_DMG                  1000.0
#define MONEY_REWARD                  1000
#define CLASS_NAME                  "npc_oberon"
#define CLASS_TIP                  "Oberon Boss"
#define OBERON_ATTACK_WAITIME                3.0

#define TASK_SKILL 123123123
#define TASK_HOOKINGUP 123312312
#define TASK_HOOKINGDOWN 123312313

new const oberon_model[] = "models/oberon/zbs_bossl_big02.mdl"
new const oberon_knife_effect[] = "models/oberon/ef_knife.mdl"
new const oberon_hole_effect[] = "models/oberon/ef_hole.mdl"
new const oberon_bomb_model[] = "models/oberon/zbs_bossl_big02_bomb.mdl"

new const oberon_appear_sound[] = "oberon/appear.wav"
new const oberon_death_sound[] = "oberon/death.wav"
new const oberon_evolution_sound[] = "oberon/knife.wav"
new const oberon_attack_sound[8][] =
{
  "oberon/attack1.wav",
  "oberon/attack2.wav",
  "oberon/attack3_jump.wav",
  "oberon/attack3.wav",
  "oberon/knife_attack1.wav",
  "oberon/knife_attack2.wav",
  "oberon/knife_attack3_jump.wav",
  "oberon/knife_attack3.wav"
}
new const oberon_hole_sound[] = "oberon/hole.wav"
new const oberon_bomb_sound[] = "oberon/attack_bomb.wav"

new oberon_model_id, g_reg, m_iBlood[2], exp_spr_id
new Float:g_cur_origin[3], Float:g_cur_angles[3], Float:g_cur_v_angle[3]
new g_evolution, g_evoluting, g_doing_other, g_attacking3, Float:g_attacking3_origin[3], g_damagedealt[33] , g_boss_exists[33], g_position_created[33]
new cvar_dmg_ap_allow, cvar_ammodamage, cvar_ammo_quantity

public plugin_init()
{
  register_plugin("[ZP] Addon: Oberon Boss", "1.0", "Dias | [P]erfec[T] [S]cr[@]s[H]")
 
  register_event("HLTV", "event_newround", "a", "1=0", "2=0")
  register_touch(OBERON_CLASSNAME, "*", "fw_touch")
 
  register_clcmd("say /get_origin", "get_origin")
  register_clcmd("say /make", "create_oberon")
  register_clcmd("say get_origin", "get_origin")
  register_clcmd("say make", "create_oberon")
  register_clcmd("say .get_origin", "get_origin")
  register_clcmd("say .make", "create_oberon")
  register_clcmd("say /remove_oberon", "remove_oberon")
  register_clcmd("say remove_oberon", "remove_oberon")
  register_clcmd("say .remove_oberon", "remove_oberon")
 
  cvar_dmg_ap_allow = register_cvar("zp_oberon_dmg_ap_reward_allow", "1")      // Ganhar Ammo Packs Por Dano
  cvar_ammodamage = register_cvar("zp_oberon_dmg_for_reward", "250")      // Dmg Necessario Para Ganhar Ammo Packs
  cvar_ammo_quantity  = register_cvar("zp_oberon_reward_ap_quantity", "2")    // Quantia de Ammo Packs que ira ganhar
}

public plugin_precache()
{
  oberon_model_id = precache_model(oberon_model)
  precache_model(oberon_knife_effect)
  precache_model(oberon_hole_effect)
  precache_model(oberon_bomb_model)
 
  precache_sound(oberon_appear_sound)
  precache_sound(oberon_death_sound)
  precache_sound(oberon_evolution_sound)
  for(new i = 0; i < sizeof(oberon_attack_sound); i++)
  {
      precache_sound(oberon_attack_sound[i])
  }
  precache_sound(oberon_hole_sound)
  precache_sound(oberon_bomb_sound)
 
  m_iBlood[0] = precache_model("sprites/blood.spr")
  m_iBlood[1] = precache_model("sprites/bloodspray.spr") 
  exp_spr_id = precache_model("sprites/zerogxplode.spr")
}

public event_newround()
{
  static ent
  ent = find_ent_by_class(-1, OBERON_CLASSNAME)
 
  if(task_exists(ent+TASK_SKILL)) remove_task(ent+TASK_SKILL)
}

public get_origin(id)
{
  if(get_user_flags(id) & FLAG_ACESS)
  {
      pev(id, pev_origin, g_cur_origin)
      pev(id, pev_angles, g_cur_angles)
      pev(id, pev_v_angle, g_cur_v_angle)
     
      g_position_created[id]++
     
      client_printcolor(id, "!g[ZP Oberon]!y Posicao do Nascimento do Oberon Salva Com Sucesso. Para Invocar digite !t^"say /make^"")
  }
  else
  {
      client_printcolor(id,"!g[ZP Oberon]!y Voce Nao Tem Acesso a esse Comando")
  }
}

public create_oberon(id)
{
  if(get_user_flags(id) & FLAG_ACESS)
  {
 
      if(g_position_created[id] == 0)
      {
        client_printcolor(id, "!g[ZP Oberon]!y Voce Tem que Defenir a Posicao de Nascimento Primeiro !g(Digitando:!t say /get_origin!g)")
        return;
      }
     
      if(g_boss_exists[id] >= 1)
      {
        client_printcolor(id, "!g[ZP Oberon]!y Ja Existe um Oberon no Jogo Nao Pode Criar Mais")
        return;
      }
     
      new ent = create_entity("info_target")
     
      entity_set_origin(ent, g_cur_origin)
      entity_set_vector(ent, EV_VEC_angles, g_cur_angles)
      //entity_set_vector(ent, EV_VEC_v_angle, g_cur_v_angle)
     
      entity_set_float(ent, EV_FL_takedamage, 1.0)
      entity_set_float(ent, EV_FL_health, OBERON_HEALTH + 1000.0)
     
      entity_set_string(ent,EV_SZ_classname, OBERON_CLASSNAME)
      entity_set_model(ent, oberon_model)
      entity_set_int(ent, EV_INT_solid, SOLID_SLIDEBOX)
      entity_set_int(ent, EV_INT_movetype, MOVETYPE_STEP)
     
      new Float:maxs[3] = {100.0, 100.0, 100.0}
      new Float:mins[3] = {-100.0, -100.0, -30.0}
      entity_set_size(ent, mins, maxs)
      entity_set_int(ent, EV_INT_modelindex, oberon_model_id)
     
      set_entity_anim(ent, 1)
     
      set_pev(ent, pev_iuser4, 0)
     
      entity_set_float(ent, EV_FL_nextthink, halflife_time() + 6.0)
      set_task(5.0, "start_oberon", ent)
      set_task(15.0, "do_random_skill", ent, _, _, "b")
      set_task(5.0, "creditos", id)
     
      set_hudmessage(255, 0, 0, -1.0, 0.17, 1, 0.0, 5.0, 1.0, 1.0, -1)
      show_hudmessage(id, "O Oberon Foi Solto. Fuja ou Se Esconda !!")
     
      if(!g_reg)
      {
        RegisterHamFromEntity(Ham_TakeDamage, ent, "fw_takedmg", 1)
        RegisterHamFromEntity(Ham_Think, ent, "fw_think")
        g_reg = 1
      } 
     
      g_boss_exists[id]++
      g_evolution = 0
      g_evoluting = 0
      g_doing_other = 0
     
      drop_to_floor(ent)
      emit_sound(ent, CHAN_BODY, oberon_appear_sound, 1.0, ATTN_NORM, 0, PITCH_NORM)
  }
  else
  {
      client_printcolor(id, "!g[ZP Oberon]!y Voce Nao Tem Acesso a esse Comando")
  }

}

public remove_oberon(id)
{
  if(get_user_flags(id) & FLAG_ACESS)
  {
      remove_entity(id)
      remove_entity_name(OBERON_CLASSNAME)
      client_printcolor(id, "!g[ZP Oberon]!y Oberon Removido com Sucesso")
      g_boss_exists[id] = 0
  }
  else
  {
      client_printcolor(id, "!g[ZP Oberon]!y Voce Nao Tem Acesso a esse Comando")
  }
}

public start_oberon(ent)
{
  set_entity_anim(ent, 2)
}

public fw_think(ent, attacker)
{
  if(!is_valid_ent(ent))
      return HAM_IGNORED
     
  if(pev(ent, pev_iuser4) == 1) // Oberon is dead
      return HAM_IGNORED
     
  if(g_evoluting || g_doing_other)
      return HAM_IGNORED
     
  if(pev(ent, pev_health) - 1000.0 <= 0.0)
  {
      set_pev(ent, pev_iuser4, 1)
      set_entity_anim(ent, 20)
      set_task(15.0, "move_entity", ent)
      entity_set_int(ent, EV_INT_solid, SOLID_NOT)
      entity_set_float(ent, EV_FL_takedamage, 0.0)
     
      emit_sound(ent, CHAN_BODY, oberon_death_sound, 1.0, ATTN_NORM, 0, PITCH_NORM)
 
      return HAM_IGNORED
  }
  if((pev(ent, pev_health) - 1000.0 <= OBERON_HEALTH / 2.0) && !g_evolution)
  {
      g_evoluting = 1
      set_entity_anim(ent, 11)
     
      emit_sound(ent, CHAN_BODY, oberon_evolution_sound, 1.0, ATTN_NORM, 0, PITCH_NORM)
      set_task(8.0, "set_new_idle", ent)
     
      return HAM_IGNORED
  } 
 
  static victim
  static Float:Origin[3], Float:VicOrigin[3], Float:distance
 
  victim = FindClosesEnemy(ent)
  pev(ent, pev_origin, Origin)
  pev(victim, pev_origin, VicOrigin)
 
  distance = get_distance_f(Origin, VicOrigin)
 
  if(is_user_alive(victim))
  {
      if(distance <= 250.0)
      {
        if(!is_valid_ent(ent))
            return FMRES_IGNORED 
     
        new Float:Ent_Origin[3], Float:Vic_Origin[3]
       
        pev(ent, pev_origin, Ent_Origin)
        pev(victim, pev_origin, Vic_Origin)       
     
        npc_turntotarget(ent, Ent_Origin, victim, Vic_Origin)
       
        static Attack_Type, attack_anim, attack_sound
        Attack_Type = random_num(1, 2)
       
        if(Attack_Type == 1)
        {
            if(g_evolution)
            {
              attack_anim = 14
              attack_sound = 4
            } else {
              attack_anim = 6
              attack_sound = 0
            }
           
            set_entity_anim(ent, attack_anim)
            emit_sound(ent, CHAN_BODY, oberon_attack_sound[attack_sound], 1.0, ATTN_NORM, 0, PITCH_NORM)
           
            set_task(1.0, "do_takedmg", ent)
           
            entity_set_float(ent, EV_FL_nextthink, get_gametime() + 3.0)
        } else {
            if(g_evolution)
            {
              attack_anim = 15
              attack_sound = 5
            } else {
              attack_anim = 7
              attack_sound = 1
            }
             
            set_entity_anim(ent, attack_anim) 
            emit_sound(ent, CHAN_BODY, oberon_attack_sound[attack_sound], 1.0, ATTN_NORM, 0, PITCH_NORM)
           
            set_task(0.5, "do_takedmg", ent)       
           
            entity_set_float(ent, EV_FL_nextthink, get_gametime() + 3.0)
        }
       
      } else {
        static moving_anim
       
        if(g_evolution)
            moving_anim = 13
        else
            moving_anim = 3     
     
        if(pev(ent, pev_sequence) != moving_anim)
        {
            entity_set_float(ent, EV_FL_animtime, get_gametime())
            entity_set_float(ent, EV_FL_framerate, 1.0)
            entity_set_int(ent, EV_INT_sequence, moving_anim)
        }
           
        new Float:Ent_Origin[3], Float:Vic_Origin[3]
       
        pev(ent, pev_origin, Ent_Origin)
        pev(victim, pev_origin, Vic_Origin)
       
        npc_turntotarget(ent, Ent_Origin, victim, Vic_Origin)
        hook_ent(ent, victim, 100.0)
       
        entity_set_float(ent, EV_FL_nextthink, get_gametime() + 0.1)
      }
  } else {
      static idle_anim
     
      if(g_evolution)
        idle_anim = 12
      else
        idle_anim = 2
       
      if(pev(ent, pev_sequence) != idle_anim)
      {
        set_entity_anim(ent, idle_anim)
      } 
       
      entity_set_float(ent, EV_FL_nextthink, get_gametime() + 1.0)
  } 
     
  return HAM_HANDLED
}

public do_random_skill(ent)
{
  if(!pev_valid(ent))
      return PLUGIN_HANDLED
     
  if(g_evoluting)
      return PLUGIN_HANDLED
     
  if(pev(ent, pev_health) - 1000.0 <= 0.0)
      return PLUGIN_HANDLED
 
  static random_skill
  random_skill = random_num(0, 100)
 
  g_doing_other = 1
 
  switch(random_skill)
  {
      case 0..37: {
        do_attack3(ent)
       
      }
      case 38..72: {
        do_hole(ent)
      }
      case 73..100: {
        do_bomb(ent)
      }     
  } 
 
  return PLUGIN_CONTINUE
}

public do_bomb(oberon)
{
  g_doing_other = 1
 
  static bomb_anim
  if(g_evolution)
      bomb_anim = 18
  else
      bomb_anim = 9
     
  set_entity_anim(oberon, bomb_anim)
 
  set_task(3.0, "do_skill_bomb", oberon+2015, _, _, "b")
  set_task(10.0, "stop_skill_bomb", oberon)
}

public stop_skill_bomb(oberon)
{
  remove_task(oberon+2015)
 
  static idle_anim
 
  if(g_evolution)
      idle_anim = 12
  else
      idle_anim = 2
     
  set_entity_anim(oberon, idle_anim)
  set_task(2.0, "reset_think", oberon)
}

public do_skill_bomb(oberon)
{
  oberon -= 2015
  static Float:StartOrigin[3], Float:TempOrigin[6][3], Float:VicOrigin[6][3], Float:Random1
 
  pev(oberon, pev_origin, StartOrigin)
  emit_sound(oberon, CHAN_BODY, oberon_bomb_sound, 1.0, ATTN_NORM, 0, PITCH_NORM)
 
  // 1st Bomb
  Random1 = random_float(100.0, 500.0)
  VicOrigin[0][0] = StartOrigin[0] + Random1
  VicOrigin[0][1] = StartOrigin[1]
  VicOrigin[0][2] = StartOrigin[2]
 
  TempOrigin[0][0] = VicOrigin[0][0] - (Random1 / 2.0)
  TempOrigin[0][1] = VicOrigin[0][1]
  TempOrigin[0][2] = VicOrigin[0][2] + 500.0
 
  // 2nd Bomb
  Random1 = random_float(100.0, 500.0)
  VicOrigin[1][0] = StartOrigin[0]
  VicOrigin[1][1] = StartOrigin[1] + Random1
  VicOrigin[1][2] = StartOrigin[2]
 
  TempOrigin[1][0] = VicOrigin[1][0]
  TempOrigin[1][1] = VicOrigin[1][1] - (Random1 / 2.0)
  TempOrigin[1][2] = VicOrigin[1][2] + 500.0 
 
  // 3rd Bomb
  Random1 = random_float(100.0, 500.0)
  VicOrigin[2][0] = StartOrigin[0] - Random1
  VicOrigin[2][1] = StartOrigin[1]
  VicOrigin[2][2] = StartOrigin[2]
 
  TempOrigin[2][0] = VicOrigin[2][0] - (Random1 / 2.0)
  TempOrigin[2][1] = VicOrigin[2][1]
  TempOrigin[2][2] = VicOrigin[2][2] + 500.0 
 
  // 4th Bomb
  VicOrigin[3][0] = StartOrigin[0]
  VicOrigin[3][1] = StartOrigin[1] - Random1
  VicOrigin[3][2] = StartOrigin[2]
 
  TempOrigin[3][0] = VicOrigin[3][0]
  TempOrigin[3][1] = VicOrigin[3][1] - (Random1 / 2.0)
  TempOrigin[3][2] = VicOrigin[3][2] + 500.0
 
  // 5th Bomb
  VicOrigin[4][0] = StartOrigin[0] + Random1
  VicOrigin[4][1] = StartOrigin[1] + Random1
  VicOrigin[4][2] = StartOrigin[2]
 
  TempOrigin[4][0] = VicOrigin[4][0] - (Random1 / 2.0)
  TempOrigin[4][1] = VicOrigin[4][1] - (Random1 / 2.0)
  TempOrigin[4][2] = VicOrigin[4][2] + 500.0
 
  // 6th Bomb
  VicOrigin[5][0] = StartOrigin[0] + Random1
  VicOrigin[5][1] = StartOrigin[1] - Random1
  VicOrigin[5][2] = StartOrigin[2]
 
  TempOrigin[5][0] = VicOrigin[5][0] + (Random1 / 2.0)
  TempOrigin[5][1] = VicOrigin[5][1] - (Random1 / 2.0)
  TempOrigin[5][2] = VicOrigin[5][2] + 500.0 
 
  for(new i = 0; i < 6; i++)
  {
      make_bomb(StartOrigin, TempOrigin[i], VicOrigin[i])
  } 
}

public make_bomb(Float:StartOrigin[3], Float:TempOrigin[3], Float:VicOrigin[3])
{
  new ent = create_entity("info_target")
 
  StartOrigin[2] += 20.0
 
  entity_set_origin(ent, StartOrigin)
 
  entity_set_string(ent,EV_SZ_classname, "oberon_bomb")
  entity_set_model(ent, oberon_bomb_model)
  entity_set_int(ent, EV_INT_solid, SOLID_NOT)
  entity_set_int(ent, EV_INT_movetype, MOVETYPE_BOUNCE)
 
  new Float:maxs[3] = {10.0,10.0,10.0}
  new Float:mins[3] = {-10.0,-10.0,-5.0}
  entity_set_size(ent, mins, maxs)
 
  entity_set_float(ent, EV_FL_animtime, get_gametime())
  entity_set_float(ent, EV_FL_framerate, 1.0) 
  entity_set_int(ent, EV_INT_sequence, 0)     
 
  static arg[4], arg2[4]
 
  arg[0] = ent
  arg[1] = floatround(TempOrigin[0])
  arg[2] = floatround(TempOrigin[1])
  arg[3] = floatround(TempOrigin[2])

  arg2[0] = ent
  arg2[1] = floatround(VicOrigin[0])
  arg2[2] = floatround(VicOrigin[1])
  arg2[3] = floatround(VicOrigin[2]) 
 
  set_task(0.01, "do_hook_bomb_up", TASK_HOOKINGUP, arg, sizeof(arg), "b")
  set_task(1.0, "do_hook_bomb_down", _, arg2, sizeof(arg2))
  set_task(2.0, "bomb_explode", ent)
}

public bomb_explode(ent)
{
  remove_task(TASK_HOOKINGUP)
  remove_task(TASK_HOOKINGDOWN)
 
  static Float:Origin[3]
  pev(ent, pev_origin, Origin)
 
  message_begin(MSG_BROADCAST ,SVC_TEMPENTITY)
  write_byte(TE_EXPLOSION)
  engfunc(EngFunc_WriteCoord, Origin[0])
  engfunc(EngFunc_WriteCoord, Origin[1])
  engfunc(EngFunc_WriteCoord, Origin[2])
  write_short(exp_spr_id)  // sprite index
  write_byte(20)  // scale in 0.1's
  write_byte(30)  // framerate
  write_byte(0)  // flags
  message_end() 
 
  for(new i = 1; i < get_maxplayers(); i++)
  {
      if(is_user_alive(i) && entity_range(i, ent) <= 300.0)
      {
        static Float:Damage
        Damage = random_float(10.0, 30.0)
       
        if(g_evolution)
            Damage *= 5.0
           
        ExecuteHam(Ham_TakeDamage, i, 300, i, Damage, DMG_BLAST)
        hit_screen(i)
      }
  } 
 
  remove_entity(ent)
  remove_entity_name("oberon_bomb")
 
  set_task(1.0, "remove_bomb", ent)
}

public remove_bomb(ent)
{
  remove_entity(ent)
  remove_entity_name("oberon_bomb")
}

public do_hook_bomb_down(arg[4])
{
  remove_task(TASK_HOOKINGUP)
  set_task(0.01, "do_hook_bomb_down2", TASK_HOOKINGDOWN, arg, sizeof(arg), "b")
}

public do_hook_bomb_down2(arg[4])
{
  static ent, Float:VicOrigin[3]
 
  ent = arg[0]
  VicOrigin[0] = float(arg[1])
  VicOrigin[1] = float(arg[2])
  VicOrigin[2] = float(arg[3]) 
 
  hook_ent2(ent, VicOrigin, 500.0)
}

public do_hook_bomb_up(arg[4])
{
  static ent, Float:TempOrigin[3]
 
  ent = arg[0]
  TempOrigin[0] = float(arg[1])
  TempOrigin[1] = float(arg[2])
  TempOrigin[2] = float(arg[3])
 
  hook_ent2(ent, TempOrigin, 500.0)
}

public do_hole(oberon)
{
  static hole_anim
 
  if(g_evolution)
      hole_anim = 19
  else
      hole_anim = 10
     
  set_entity_anim(oberon, hole_anim)
  emit_sound(oberon, CHAN_BODY, oberon_hole_sound, 1.0, ATTN_NORM, 0, PITCH_NORM)
 
  new ent = create_entity("info_target")
 
  static Float:Origin[3]
  pev(oberon, pev_origin, Origin)
 
  Origin[2] -= 10.0
 
  entity_set_origin(ent, Origin)
 
  entity_set_string(ent,EV_SZ_classname, "hole_hook")
  entity_set_model(ent, oberon_hole_effect)
  entity_set_int(ent, EV_INT_solid, SOLID_NOT)
  entity_set_int(ent, EV_INT_movetype, MOVETYPE_NONE)
 
  new Float:maxs[3] = {1.0,1.0,1.0}
  new Float:mins[3] = {-1.0,-1.0,-1.0}
  entity_set_size(ent, mins, maxs)
 
  entity_set_float(ent, EV_FL_animtime, get_gametime())
  entity_set_float(ent, EV_FL_framerate, 1.0) 
  entity_set_int(ent, EV_INT_sequence, 0) 
 
  set_pev(ent, pev_rendermode, kRenderTransAdd)
  set_pev(ent, pev_renderamt, 255.0) 
 
  drop_to_floor(ent)
 
  for(new i = 0; i < get_maxplayers(); i++)
  {
      if(is_user_alive(i) && entity_range(oberon, i) <= 1000.0)
      {
        static arg[2]
        arg[0] = oberon
        arg[1] = i
       
        set_task(0.01, "do_hook_player", 512512, arg, sizeof(arg), "b")
      }
  }
 
  set_task(5.0, "stop_hook", oberon+2012) 
}

public do_hook_player(arg[2])
{
  static Float:Origin[3], Float:Speed
  pev(arg[0], pev_origin, Origin)
 
  Speed = (1000.0 / entity_range(arg[0], arg[1])) * 75.0
 
  hook_ent2(arg[1], Origin, Speed)
}

public stop_hook(oberon)
{
  oberon -= 2012
 
  static ent
  ent = find_ent_by_class(-1, "hole_hook")
 
  remove_entity(ent)
  remove_task(512512)
 
  do_takedmg(oberon)
  set_task(1.0, "reset_think", oberon)
}

public do_attack3(ent)
{
  static attack3_anim, attack3_sound
 
  if(g_evolution)
  {
      attack3_anim = 16
      attack3_sound = 6
  } else {
      attack3_anim = 8
      attack3_sound = 2
  } 
 
  g_attacking3 = 1
 
  set_entity_anim(ent, attack3_anim)
 
  emit_sound(ent, CHAN_BODY, oberon_attack_sound[attack3_sound], 1.0, ATTN_NORM, 0, PITCH_NORM)
  set_task(0.1, "attack3_jump", ent)
}

public attack3_jump(ent)
{
  set_task(0.01, "hookingup", ent+TASK_HOOKINGUP, _, _, "b")
  set_task(1.0, "hookingdown", ent+TASK_HOOKINGDOWN) 
 
  static Enemy
  Enemy = FindClosesEnemy(ent) 
 
  pev(Enemy, pev_origin, g_attacking3_origin)
}

public hookingup(ent)
{
  ent -= TASK_HOOKINGUP
 
  static Float:Origin[3]
  pev(ent, pev_origin, Origin)
 
  Origin[2] += 1000.0
 
  hook_ent2(ent, Origin, 1000.0)
 
  static Enemy
  Enemy = FindClosesEnemy(ent) 
 
  new Float:Ent_Origin[3], Float:Vic_Origin[3]
 
  pev(ent, pev_origin, Ent_Origin)
  pev(Enemy, pev_origin, Vic_Origin)
 
  npc_turntotarget(ent, Ent_Origin, Enemy, Vic_Origin) 
}

public hookingdown(ent)
{
  ent -= TASK_HOOKINGDOWN
 
  remove_task(ent+TASK_HOOKINGUP)
  set_task(0.5, "set_func1", ent)
 
  set_task(0.01, "hookingdown2", ent+TASK_HOOKINGDOWN, _, _, "b")
}

public set_func1(ent)
{
  set_pev(ent, pev_iuser3, 1)
}

public hookingdown2(ent)
{
  ent -= TASK_HOOKINGDOWN
 
  static Enemy
  Enemy = FindClosesEnemy(ent)
 
  hook_ent2(ent, g_attacking3_origin, 1000.0)
 
  new Float:Ent_Origin[3], Float:Vic_Origin[3]
 
  pev(ent, pev_origin, Ent_Origin)
  pev(Enemy, pev_origin, Vic_Origin)
 
  npc_turntotarget(ent, Ent_Origin, Enemy, Vic_Origin)     
}

public fw_touch(ent, touch)
{
  if(!pev_valid(ent))
      return FMRES_IGNORED
     
  if(g_attacking3 && pev(ent, pev_iuser3) == 1)
  {
      remove_task(ent+TASK_HOOKINGDOWN)
     
      if(is_user_alive(touch))
        user_kill(touch)
       
      g_attacking3 = 0
      set_pev(ent, pev_iuser3, 0)
     
      set_task(0.75, "reset_think", ent)
     
      for(new i = 1; i < get_maxplayers(); i++)
      {
        if(is_user_alive(i) && entity_range(ent, i) <= 300.0)
        {
            hit_screen(i)
           
            static Float:Damage
            Damage = random_float(10.0, 25.0)
           
            if(g_evolution)
              Damage *= 1.5
           
            ExecuteHam(Ham_TakeDamage, i, 0, i, Damage, DMG_BLAST)
        }
      } 
     
      static attack3_sound
      if(g_evolution)
        attack3_sound = 7
      else
        attack3_sound = 3
     
      emit_sound(ent, CHAN_BODY, oberon_attack_sound[attack3_sound], 1.0, ATTN_NORM, 0, PITCH_NORM)     
       
      drop_to_floor(ent)
  }
     
  return FMRES_HANDLED
}

public do_takedmg(ent2)
{
  if(g_evolution)
  {
      new ent = create_entity("info_target")
 
      static Float:Origin[3], Float:Angles[3]
      pev(ent2, pev_origin, Origin)
      pev(ent2, pev_angles, Angles)
     
      entity_set_origin(ent, Origin)
      entity_set_vector(ent, EV_VEC_angles, Angles)
     
      entity_set_string(ent,EV_SZ_classname, "knife_effect")
      entity_set_model(ent, oberon_knife_effect)
      entity_set_int(ent, EV_INT_solid, SOLID_NOT)
      entity_set_int(ent, EV_INT_movetype, MOVETYPE_NONE)
     
      new Float:maxs[3] = {40.0, 40.0, 1.0}
      new Float:mins[3] = {-40.0, -40.0, -1.0}
      entity_set_size(ent, mins, maxs)
     
      drop_to_floor(ent)
     
      set_task(1.0, "remove_knife_effect", ent)
  }
 
  for(new i = 1; i < get_maxplayers(); i++)
  {
      if(is_user_alive(i) && entity_range(ent2, i) <= 300.0)
      {
        hit_screen(i)
       
        static Float:Damage
        Damage = random_float(7.5, 15.0)
       
        if(g_evolution)
            Damage *= 2.0
       
        ExecuteHam(Ham_TakeDamage, i, 0, i, Damage, DMG_BLAST)
      }
  } 
}

public remove_knife_effect(ent)
{
  remove_entity(ent)
}

public set_new_idle(ent)
{
  g_evoluting = 0
  g_evolution = 1
  set_entity_anim(ent, 12)
 
  entity_set_float(ent, EV_FL_nextthink, get_gametime() + 0.1)
}

public move_entity(ent)
{
  static Float:Origin[3]
 
  Origin[0] = 4290.0
  Origin[1] = 4290.0
  Origin[2] = 4290.0
 
  set_pev(ent, pev_origin, Origin)
  entity_set_float(ent, EV_FL_nextthink, halflife_time() + 99999999.0)
}

public fw_takedmg(victim, inflictor, attacker, Float:damage, damagebits)
{
  static Float:Origin[3]
  fm_get_aimorigin(attacker, Origin)
 
  client_print(attacker, print_center, "Vida do Oberon: %i", floatround(pev(victim, pev_health) - 1000.0))
 
  create_blood(Origin)
 
  if(get_pcvar_num(cvar_dmg_ap_allow))
  {
      // Store damage dealt
      g_damagedealt[attacker] += floatround(damage)
       
      // Reward ammo packs for every [ammo damage] dealt
      while (g_damagedealt[attacker] > get_pcvar_num(cvar_ammodamage))
      {
        g_damagedealt[attacker] -= get_pcvar_num(cvar_ammodamage)
        zp_set_user_ammo_packs(attacker, zp_get_user_ammo_packs(attacker) + get_pcvar_num(cvar_ammo_quantity))
      }
  }
}

stock set_entity_anim(ent, anim)
{
  entity_set_float(ent, EV_FL_animtime, get_gametime())
  entity_set_float(ent, EV_FL_framerate, 1.0)
  entity_set_int(ent, EV_INT_sequence, anim) 
}

stock create_blood(const Float:origin[3])
{
  // Show some blood :)
  message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  write_byte(TE_BLOODSPRITE)
  engfunc(EngFunc_WriteCoord, origin[0])
  engfunc(EngFunc_WriteCoord, origin[1])
  engfunc(EngFunc_WriteCoord, origin[2])
  write_short(m_iBlood[1])
  write_short(m_iBlood[0])
  write_byte(75)
  write_byte(5)
  message_end()
}

stock fm_get_aimorigin(index, Float:origin[3])
{
  new Float:start[3], Float:view_ofs[3];
  pev(index, pev_origin, start);
  pev(index, pev_view_ofs, view_ofs);
  xs_vec_add(start, view_ofs, start);
 
  new Float:dest[3];
  pev(index, pev_v_angle, dest);
  engfunc(EngFunc_MakeVectors, dest);
  global_get(glb_v_forward, dest);
  xs_vec_mul_scalar(dest, 9999.0, dest);
  xs_vec_add(start, dest, dest);
 
  engfunc(EngFunc_TraceLine, start, dest, 0, index, 0);
  get_tr2(0, TR_vecEndPos, origin);
 
  return 1;


public FindClosesEnemy(entid)
{
  new Float:Dist
  new Float:maxdistance=4000.0
  new indexid=0 
  for(new i=1;i<=get_maxplayers();i++){
      if(is_user_alive(i) && is_valid_ent(i) && can_see_fm(entid, i))
      {
        Dist = entity_range(entid, i)
        if(Dist <= maxdistance)
        {
            maxdistance=Dist
            indexid=i
           
            return indexid
        }
      } 
  } 
  return 0
}

public npc_turntotarget(ent, Float:Ent_Origin[3], target, Float:Vic_Origin[3])
{
  if(target)
  {
      new Float:newAngle[3]
      entity_get_vector(ent, EV_VEC_angles, newAngle)
      new Float:x = Vic_Origin[0] - Ent_Origin[0]
      new Float:z = Vic_Origin[1] - Ent_Origin[1]

      new Float:radians = floatatan(z/x, radian)
      newAngle[1] = radians * (180 / 3.14)
      if (Vic_Origin[0] < Ent_Origin[0])
        newAngle[1] -= 180.0
       
      entity_set_vector(ent, EV_VEC_angles, newAngle)
  }
}

public bool:can_see_fm(entindex1, entindex2)
{
  if (!entindex1 || !entindex2)
      return false

  if (pev_valid(entindex1) && pev_valid(entindex1))
  {
      new flags = pev(entindex1, pev_flags)
      if (flags & EF_NODRAW || flags & FL_NOTARGET)
      {
        return false
      }

      new Float:lookerOrig[3]
      new Float:targetBaseOrig[3]
      new Float:targetOrig[3]
      new Float:temp[3]

      pev(entindex1, pev_origin, lookerOrig)
      pev(entindex1, pev_view_ofs, temp)
      lookerOrig[0] += temp[0]
      lookerOrig[1] += temp[1]
      lookerOrig[2] += temp[2]

      pev(entindex2, pev_origin, targetBaseOrig)
      pev(entindex2, pev_view_ofs, temp)
      targetOrig[0] = targetBaseOrig [0] + temp[0]
      targetOrig[1] = targetBaseOrig [1] + temp[1]
      targetOrig[2] = targetBaseOrig [2] + temp[2]

      engfunc(EngFunc_TraceLine, lookerOrig, targetOrig, 0, entindex1, 0) //  checks the had of seen player
      if (get_tr2(0, TraceResult:TR_InOpen) && get_tr2(0, TraceResult:TR_InWater))
      {
        return false
      }
      else
      {
        new Float:flFraction
        get_tr2(0, TraceResult:TR_flFraction, flFraction)
        if (flFraction == 1.0 || (get_tr2(0, TraceResult:TR_pHit) == entindex2))
        {
            return true
        }
        else
        {
            targetOrig[0] = targetBaseOrig [0]
            targetOrig[1] = targetBaseOrig [1]
            targetOrig[2] = targetBaseOrig [2]
            engfunc(EngFunc_TraceLine, lookerOrig, targetOrig, 0, entindex1, 0) //  checks the body of seen player
            get_tr2(0, TraceResult:TR_flFraction, flFraction)
            if (flFraction == 1.0 || (get_tr2(0, TraceResult:TR_pHit) == entindex2))
            {
              return true
            }
            else
            {
              targetOrig[0] = targetBaseOrig [0]
              targetOrig[1] = targetBaseOrig [1]
              targetOrig[2] = targetBaseOrig [2] - 17.0
              engfunc(EngFunc_TraceLine, lookerOrig, targetOrig, 0, entindex1, 0) //  checks the legs of seen player
              get_tr2(0, TraceResult:TR_flFraction, flFraction)
              if (flFraction == 1.0 || (get_tr2(0, TraceResult:TR_pHit) == entindex2))
              {
                  return true
              }
            }
        }
      }
  }
  return false
}

public hook_ent(ent, victim, Float:speed)
{
  static Float:fl_Velocity[3]
  static Float:VicOrigin[3], Float:EntOrigin[3]

  pev(ent, pev_origin, EntOrigin)
  pev(victim, pev_origin, VicOrigin)
 
  static Float:distance_f
  distance_f = get_distance_f(EntOrigin, VicOrigin)

  if (distance_f > 60.0)
  {
      new Float:fl_Time = distance_f / speed

      fl_Velocity[0] = (VicOrigin[0] - EntOrigin[0]) / fl_Time
      fl_Velocity[1] = (VicOrigin[1] - EntOrigin[1]) / fl_Time
      fl_Velocity[2] = (VicOrigin[2] - EntOrigin[2]) / fl_Time
  } else
  {
      fl_Velocity[0] = 0.0
      fl_Velocity[1] = 0.0
      fl_Velocity[2] = 0.0
  }

  entity_set_vector(ent, EV_VEC_velocity, fl_Velocity)
}

public hook_ent2(ent, Float:VicOrigin[3], Float:speed)
{
  static Float:fl_Velocity[3]
  static Float:EntOrigin[3]

  pev(ent, pev_origin, EntOrigin)
 
  static Float:distance_f
  distance_f = get_distance_f(EntOrigin, VicOrigin)

  if (distance_f > 60.0)
  {
      new Float:fl_Time = distance_f / speed

      fl_Velocity[0] = (VicOrigin[0] - EntOrigin[0]) / fl_Time
      fl_Velocity[1] = (VicOrigin[1] - EntOrigin[1]) / fl_Time
      fl_Velocity[2] = (VicOrigin[2] - EntOrigin[2]) / fl_Time
  } else
  {
      fl_Velocity[0] = 0.0
      fl_Velocity[1] = 0.0
      fl_Velocity[2] = 0.0
  }

  entity_set_vector(ent, EV_VEC_velocity, fl_Velocity)
}

public hit_screen(id)
{
  message_begin(MSG_ONE, get_user_msgid("ScreenShake"),{0,0,0}, id)
  write_short(1<<14)
  write_short(1<<13)
  write_short(1<<13)
  message_end() 
}

public reset_think(ent)
{
  g_doing_other = 0
  entity_set_float(ent, EV_FL_nextthink, get_gametime() + 0.1)
}

public creditos(id)
{
  set_hudmessage(0, 255, 255, -1.0, 0.89, 1, 0.0, 5.0, 1.0, 1.0, -1)
  show_hudmessage(id, "Plugin de Boss Editado Por: [P]erfec[T] [S]cr[@]s[H]")
}
 

stock client_printcolor(const id, const input[], any:...)
{
        new count = 1, players[32]
        static msg[191]
        vformat(msg, 190, input, 3)

        replace_all(msg, 190, "!g", "^4")  // Chat Verde
        replace_all(msg, 190, "!y", "^1")  // Chat Normal
        replace_all(msg, 190, "!t", "^3")  // Chat Do Time Tr=Vermelho Ct=Azul Spec=Branco

        if (id) players[0] = id; else get_players(players, count, "ch")
        {
                for (new i = 0; i < count; i++)
                {
                        if (is_user_connected(players[i]))
                        {
                                message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
                                write_byte(players[i]);
                                write_string(msg);
                                message_end();
                        }
                }
        }
}
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Data de inscrição : 15/08/2013

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