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[Plugins] Thunders + Deagle

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[Plugins] Thunders + Deagle

Mensagem por Dexter em 10/10/2013, 7:50 pm

ola galera hoje eu trago as Thunders toltamente modificada,eu tinha 1 topico atras com as thunder xm1014 e mp5 mas essas eu as editei por completo e ainda eu trago a m4a1 e ak47 e deagle

Sma M4a1:
Código:
#include <amxmodx>
#include <engine>
#include <zombieplague>
#include <hamsandwich>

#define PLUGIN "[ZP] Plugin: Switch M4a1 Model"
#define VERSION "2.5"
#define AUTHOR "Beuller/ Edit By Slayer."
#define is_valid_player(%1) (1 <= %1 <= 32)

new v_m4a1[]="models/v_m4a1.mdl"
new const p_m4a1[] = "models/p_m4a1.mdl"

new bool:g_has_m4a1[33]

new g_Smoke,g_Lightning
new const sound_thunder[] = "ambience/thunder_clap.wav"

new cvar_dmgmultiplier

public plugin_init()
{
   register_plugin(PLUGIN, VERSION, AUTHOR)
   
   cvar_dmgmultiplier = register_cvar("zp_thunderdmg_m4a1", "1.5")
   
   register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
   
   register_event("DeathMsg", "DeathMsg", "a")
   
   RegisterHam(Ham_Spawn, "player", "ham_PlayerSpawn_Post", 1)
   RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
   RegisterHam(Ham_TakeDamage, "player", "fwHamTakeDamage")
      
   register_event("CurWeapon", "event_CurWeapon", "be", "1=1")
}

public fwHamTakeDamage(victim, inflictor, attacker, Float:damage)
{
   if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_M4A1 && g_has_m4a1[attacker] )
   {
      SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
   }
}

public plugin_precache()
{
   precache_model(v_m4a1)
   precache_model(p_m4a1)
   precache_sound(sound_thunder)
   g_Lightning = precache_model("sprites/lgtning.spr");
   g_Smoke = precache_model("sprites/steam1.spr");
}

public client_connect(id)
{
   g_has_m4a1[id] = false
}

public client_disconnect(id)
{
   g_has_m4a1[id] = false
}

public zp_user_infected_post(infected, infector)
{
   if (g_has_m4a1[infected])
   {
      g_has_m4a1[infected] = false
   }
}

public fw_PlayerKilled(victim, attacker, shouldgib)
{
   g_has_m4a1[victim] = false
}

public ham_PlayerSpawn_Post(id)
{
   g_has_m4a1[id] = false
   
   return PLUGIN_CONTINUE
}

public event_round_start()
{
   for (new i = 1; i <= 32; i++)
   {
      g_has_m4a1[i] = false
   }
}

public DeathMsg()
{
   new Killer = read_data(1)   // Assassin
   new vOrigin[3],coord[3];
   new victim = read_data(2);
   get_user_origin(victim,vOrigin);
   vOrigin[2] -= 26
   coord[0] = vOrigin[0] + 150;
   coord[1] = vOrigin[1] + 150;
   coord[2] = vOrigin[2] + 800;
   
   if(get_user_weapon(Killer) == CSW_M4A1)  // If use the m4a1 weapon
   {
      create_thunder(coord,vOrigin);
      emit_sound(victim,CHAN_ITEM, sound_thunder, 1.0, ATTN_NORM, 0, PITCH_NORM);
      emit_sound(Killer,CHAN_ITEM, sound_thunder, 1.0, ATTN_NORM, 0, PITCH_NORM);
      set_model(Killer)
   }
}

create_thunder(vec1[3],vec2[3])
{
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(0);
write_coord(vec1[0]);
write_coord(vec1[1]);
write_coord(vec1[2]);
write_coord(vec2[0]);
write_coord(vec2[1]);
write_coord(vec2[2]);
write_short(g_Lightning);
write_byte(1);
write_byte(5);
write_byte(2);
write_byte(20);
write_byte(30);
write_byte(200);
write_byte(200);
write_byte(200);
write_byte(200);
write_byte(200);
message_end();

message_begin( MSG_PVS, SVC_TEMPENTITY,vec2);
write_byte(TE_SPARKS);
write_coord(vec2[0]);
write_coord(vec2[1]);
write_coord(vec2[2]);
message_end();

message_begin(MSG_BROADCAST,SVC_TEMPENTITY,vec2);
write_byte(TE_SMOKE);
write_coord(vec2[0]);
write_coord(vec2[1]);
write_coord(vec2[2]);
write_short(g_Smoke);
write_byte(10); 
write_byte(10) 
message_end();
}

public set_model(id)
{
g_has_m4a1[id] = true
}

public event_CurWeapon(id)
{
new weapid = read_data(2)

if(!is_user_alive(id))
   return;
   
if(g_has_m4a1[id] && weapid == CSW_M4A1)
   {
      entity_set_string(id, EV_SZ_viewmodel, v_m4a1)
      entity_set_string(id, EV_SZ_weaponmodel, p_m4a1)
   }
}
Sma Ak47:
Código:
#include <amxmodx>
#include <engine>
#include <zombieplague>
#include <hamsandwich>

#define PLUGIN "[ZP] Plugin: Switch AK47 Model"
#define VERSION "2.5"
#define AUTHOR "Beuller/ Edit By Slayer."
#define is_valid_player(%1) (1 <= %1 <= 32)

new v_ak47[]="models/v_ak47.mdl"
new const p_ak47[] = "models/p_ak47.mdl"

new bool:g_has_ak47[33]

new g_Smoke,g_Lightning
new const sound_thunder[] = "ambience/thunder_clap.wav"

new cvar_dmgmultiplier

public plugin_init()
{
   register_plugin(PLUGIN, VERSION, AUTHOR)
   
   cvar_dmgmultiplier = register_cvar("zp_thunderdmg_ak47", "1.5")
   
   register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
   
   register_event("DeathMsg", "DeathMsg", "a")
   
   RegisterHam(Ham_Spawn, "player", "ham_PlayerSpawn_Post", 1)
   RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
   RegisterHam(Ham_TakeDamage, "player", "fwHamTakeDamage")
      
   register_event("CurWeapon", "event_CurWeapon", "be", "1=1")
}

public fwHamTakeDamage(victim, inflictor, attacker, Float:damage)
{
   if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_AK47 && g_has_ak47[attacker] )
   {
      SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
   }
}

public plugin_precache()
{
   precache_model(v_ak47)
   precache_model(p_ak47)
   precache_sound(sound_thunder)
   g_Lightning = precache_model("sprites/lgtning.spr");
   g_Smoke = precache_model("sprites/steam1.spr");
}

public client_connect(id)
{
   g_has_ak47[id] = false
}

public client_disconnect(id)
{
   g_has_ak47[id] = false
}

public zp_user_infected_post(infected, infector)
{
   if (g_has_ak47[infected])
   {
      g_has_ak47[infected] = false
   }
}

public fw_PlayerKilled(victim, attacker, shouldgib)
{
   g_has_ak47[victim] = false
}

public ham_PlayerSpawn_Post(id)
{
   g_has_ak47[id] = false
   
   return PLUGIN_CONTINUE
}

public event_round_start()
{
   for (new i = 1; i <= 32; i++)
   {
      g_has_ak47[i] = false
   }
}

public DeathMsg()
{
   new Killer = read_data(1)   // Assassin
   new vOrigin[3],coord[3];
   new victim = read_data(2);
   get_user_origin(victim,vOrigin);
   vOrigin[2] -= 26
   coord[0] = vOrigin[0] + 150;
   coord[1] = vOrigin[1] + 150;
   coord[2] = vOrigin[2] + 800;
   
   if(get_user_weapon(Killer) == CSW_AK47)  // If use the ak47 weapon
   {
      create_thunder(coord,vOrigin);
      emit_sound(victim,CHAN_ITEM, sound_thunder, 1.0, ATTN_NORM, 0, PITCH_NORM);
      emit_sound(Killer,CHAN_ITEM, sound_thunder, 1.0, ATTN_NORM, 0, PITCH_NORM);
      set_model(Killer)
   }
}

create_thunder(vec1[3],vec2[3])
{
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(0);
write_coord(vec1[0]);
write_coord(vec1[1]);
write_coord(vec1[2]);
write_coord(vec2[0]);
write_coord(vec2[1]);
write_coord(vec2[2]);
write_short(g_Lightning);
write_byte(1);
write_byte(5);
write_byte(2);
write_byte(20);
write_byte(30);
write_byte(200);
write_byte(200);
write_byte(200);
write_byte(200);
write_byte(200);
message_end();

message_begin( MSG_PVS, SVC_TEMPENTITY,vec2);
write_byte(TE_SPARKS);
write_coord(vec2[0]);
write_coord(vec2[1]);
write_coord(vec2[2]);
message_end();

message_begin(MSG_BROADCAST,SVC_TEMPENTITY,vec2);
write_byte(TE_SMOKE);
write_coord(vec2[0]);
write_coord(vec2[1]);
write_coord(vec2[2]);
write_short(g_Smoke);
write_byte(10); 
write_byte(10) 
message_end();
}

public set_model(id)
{
g_has_ak47[id] = true
}

public event_CurWeapon(id)
{
new weapid = read_data(2)

if(!is_user_alive(id))
   return;
   
if(g_has_ak47[id] && weapid == CSW_AK47)
   {
      entity_set_string(id, EV_SZ_viewmodel, v_ak47)
      entity_set_string(id, EV_SZ_weaponmodel, p_ak47)
   }
}
Sma Xm1014:
Código:
#include <amxmodx>
#include <engine>
#include <zombieplague>
#include <hamsandwich>

#define PLUGIN "[ZP] Plugin: Switch Xm1014 Model"
#define VERSION "2.5"
#define AUTHOR "Beuller/ Edit By Slayer. | Dexter"
#define is_valid_player(%1) (1 <= %1 <= 32)

new v_xm1014[]="models/v_xm1014.mdl"
new const p_xm1014[] = "models/p_xm1014.mdl"

new bool:g_has_xm1014[33]

new g_Smoke,g_Lightning
new const sound_thunder[] = "ambience/thunder_clap.wav"

new cvar_dmgmultiplier

public plugin_init()
{
  register_plugin(PLUGIN, VERSION, AUTHOR)
 
  cvar_dmgmultiplier = register_cvar("zp_thunderdmg_xm1014", "1.5")
 
  register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
 
  register_event("DeathMsg", "DeathMsg", "a")
 
  RegisterHam(Ham_Spawn, "player", "ham_PlayerSpawn_Post", 1)
  RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
  RegisterHam(Ham_TakeDamage, "player", "fwHamTakeDamage")
     
  register_event("CurWeapon", "event_CurWeapon", "be", "1=1")
}

public fwHamTakeDamage(victim, inflictor, attacker, Float:damage)
{
  if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_XM1014 && g_has_xm1014[attacker] )
  {
      SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
  }
}

public plugin_precache()
{
  precache_model(v_xm1014)
  precache_model(p_xm1014)
  precache_sound(sound_thunder)
  g_Lightning = precache_model("sprites/lgtning.spr");
  g_Smoke = precache_model("sprites/steam1.spr");
}

public client_connect(id)
{
  g_has_xm1014[id] = false
}

public client_disconnect(id)
{
  g_has_xm1014[id] = false
}

public zp_user_infected_post(infected, infector)
{
  if (g_has_xm1014[infected])
  {
      g_has_xm1014[infected] = false
  }
}

public fw_PlayerKilled(victim, attacker, shouldgib)
{
  g_has_xm1014[victim] = false
}

public ham_PlayerSpawn_Post(id)
{
  g_has_xm1014[id] = false
 
  return PLUGIN_CONTINUE
}

public event_round_start()
{
  for (new i = 1; i <= 32; i++)
  {
      g_has_xm1014[i] = false
  }
}

public DeathMsg()
{
  new Killer = read_data(1)  // Assassin
  new vOrigin[3],coord[3];
  new victim = read_data(2);
  get_user_origin(victim,vOrigin);
  vOrigin[2] -= 26
  coord[0] = vOrigin[0] + 150;
  coord[1] = vOrigin[1] + 150;
  coord[2] = vOrigin[2] + 800;
 
  if(get_user_weapon(Killer) == CSW_XM1014)  // If use the xm1014 weapon
  {
      create_thunder(coord,vOrigin);
      emit_sound(victim,CHAN_ITEM, sound_thunder, 1.0, ATTN_NORM, 0, PITCH_NORM);
      emit_sound(Killer,CHAN_ITEM, sound_thunder, 1.0, ATTN_NORM, 0, PITCH_NORM);
      set_model(Killer)
  }
}

create_thunder(vec1[3],vec2[3])
{
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(0);
write_coord(vec1[0]);
write_coord(vec1[1]);
write_coord(vec1[2]);
write_coord(vec2[0]);
write_coord(vec2[1]);
write_coord(vec2[2]);
write_short(g_Lightning);
write_byte(1);
write_byte(5);
write_byte(2);
write_byte(20);
write_byte(30);
write_byte(200);
write_byte(200);
write_byte(200);
write_byte(200);
write_byte(200);
message_end();

message_begin( MSG_PVS, SVC_TEMPENTITY,vec2);
write_byte(TE_SPARKS);
write_coord(vec2[0]);
write_coord(vec2[1]);
write_coord(vec2[2]);
message_end();

message_begin(MSG_BROADCAST,SVC_TEMPENTITY,vec2);
write_byte(TE_SMOKE);
write_coord(vec2[0]);
write_coord(vec2[1]);
write_coord(vec2[2]);
write_short(g_Smoke);
write_byte(10); 
write_byte(10) 
message_end();
}

public set_model(id)
{
g_has_xm1014[id] = true
}

public event_CurWeapon(id)
{
new weapid = read_data(2)

if(!is_user_alive(id))
  return;
 
if(g_has_xm1014[id] && weapid == CSW_XM1014)
  {
      entity_set_string(id, EV_SZ_viewmodel, v_xm1014)
      entity_set_string(id, EV_SZ_weaponmodel, p_xm1014)
  }
}
Sma Mp5:
Código:
#include <amxmodx>
#include <engine>
#include <zombieplague>
#include <hamsandwich>

#define PLUGIN "[ZP] Plugin: Switch Mp5 Model"
#define VERSION "2.5"
#define AUTHOR "Beuller/ Edit By Slayer. | Dexter"
#define is_valid_player(%1) (1 <= %1 <= 32)

new v_mp5[]="models/v_mp5.mdl"
new const p_mp5[] = "models/p_mp5.mdl"

new bool:g_has_mp5[33]

new g_Smoke,g_Lightning
new const sound_thunder[] = "ambience/thunder_clap.wav"

new cvar_dmgmultiplier

public plugin_init()
{
  register_plugin(PLUGIN, VERSION, AUTHOR)
 
  cvar_dmgmultiplier = register_cvar("zp_thunderdmg_mp5", "1.5")
 
  register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
 
  register_event("DeathMsg", "DeathMsg", "a")
 
  RegisterHam(Ham_Spawn, "player", "ham_PlayerSpawn_Post", 1)
  RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
  RegisterHam(Ham_TakeDamage, "player", "fwHamTakeDamage")
     
  register_event("CurWeapon", "event_CurWeapon", "be", "1=1")
}

public fwHamTakeDamage(victim, inflictor, attacker, Float:damage)
{
  if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_MP5NAVY && g_has_mp5[attacker] )
  {
      SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
  }
}

public plugin_precache()
{
  precache_model(v_mp5)
  precache_model(p_mp5)
  precache_sound(sound_thunder)
  g_Lightning = precache_model("sprites/lgtning.spr");
  g_Smoke = precache_model("sprites/steam1.spr");
}

public client_connect(id)
{
  g_has_mp5[id] = false
}

public client_disconnect(id)
{
  g_has_mp5[id] = false
}

public zp_user_infected_post(infected, infector)
{
  if (g_has_mp5[infected])
  {
      g_has_mp5[infected] = false
  }
}

public fw_PlayerKilled(victim, attacker, shouldgib)
{
  g_has_mp5[victim] = false
}

public ham_PlayerSpawn_Post(id)
{
  g_has_mp5[id] = false
 
  return PLUGIN_CONTINUE
}

public event_round_start()
{
  for (new i = 1; i <= 32; i++)
  {
      g_has_mp5[i] = false
  }
}

public DeathMsg()
{
  new Killer = read_data(1)  // Assassin
  new vOrigin[3],coord[3];
  new victim = read_data(2);
  get_user_origin(victim,vOrigin);
  vOrigin[2] -= 26
  coord[0] = vOrigin[0] + 150;
  coord[1] = vOrigin[1] + 150;
  coord[2] = vOrigin[2] + 800;
 
  if(get_user_weapon(Killer) == CSW_MP5NAVY)  // If use the mp5 weapon
  {
      create_thunder(coord,vOrigin);
      emit_sound(victim,CHAN_ITEM, sound_thunder, 1.0, ATTN_NORM, 0, PITCH_NORM);
      emit_sound(Killer,CHAN_ITEM, sound_thunder, 1.0, ATTN_NORM, 0, PITCH_NORM);
      set_model(Killer)
  }
}

create_thunder(vec1[3],vec2[3])
{
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(0);
write_coord(vec1[0]);
write_coord(vec1[1]);
write_coord(vec1[2]);
write_coord(vec2[0]);
write_coord(vec2[1]);
write_coord(vec2[2]);
write_short(g_Lightning);
write_byte(1);
write_byte(5);
write_byte(2);
write_byte(20);
write_byte(30);
write_byte(200);
write_byte(200);
write_byte(200);
write_byte(200);
write_byte(200);
message_end();

message_begin( MSG_PVS, SVC_TEMPENTITY,vec2);
write_byte(TE_SPARKS);
write_coord(vec2[0]);
write_coord(vec2[1]);
write_coord(vec2[2]);
message_end();

message_begin(MSG_BROADCAST,SVC_TEMPENTITY,vec2);
write_byte(TE_SMOKE);
write_coord(vec2[0]);
write_coord(vec2[1]);
write_coord(vec2[2]);
write_short(g_Smoke);
write_byte(10); 
write_byte(10) 
message_end();
}

public set_model(id)
{
g_has_mp5[id] = true
}

public event_CurWeapon(id)
{
new weapid = read_data(2)

if(!is_user_alive(id))
  return;
 
if(g_has_mp5[id] && weapid == CSW_MP5NAVY)
  {
      entity_set_string(id, EV_SZ_viewmodel, v_mp5)
      entity_set_string(id, EV_SZ_weaponmodel, p_mp5)
  }
}
Sma Deagle:
Código:
#include <amxmodx>
#include <engine>
#include <zombieplague>
#include <hamsandwich>

#define PLUGIN "[ZP] Plugin: Switch Deagle Model"
#define VERSION "2.5"
#define AUTHOR "Beuller/ Edit By Slayer. | Dexter"
#define is_valid_player(%1) (1 <= %1 <= 32)

new v_deagle[]="models/v_deagle.mdl"
new const p_deagle[] = "models/p_deagle.mdl"

new bool:g_has_deagle[33]

new g_Smoke,g_Lightning
new const sound_thunder[] = "ambience/thunder_clap.wav"

new cvar_dmgmultiplier

public plugin_init()
{
   register_plugin(PLUGIN, VERSION, AUTHOR)
   
   cvar_dmgmultiplier = register_cvar("zp_thunderdmg_deagle", "1.5")
   
   register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
   
   register_event("DeathMsg", "DeathMsg", "a")
   
   RegisterHam(Ham_Spawn, "player", "ham_PlayerSpawn_Post", 1)
   RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
   RegisterHam(Ham_TakeDamage, "player", "fwHamTakeDamage")
      
   register_event("CurWeapon", "event_CurWeapon", "be", "1=1")
}

public fwHamTakeDamage(victim, inflictor, attacker, Float:damage)
{
   if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_DEAGLE && g_has_deagle[attacker] )
   {
      SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
   }
}

public plugin_precache()
{
   precache_model(v_deagle)
   precache_model(p_deagle)
   precache_sound(sound_thunder)
   g_Lightning = precache_model("sprites/lgtning.spr");
   g_Smoke = precache_model("sprites/steam1.spr");
}

public client_connect(id)
{
   g_has_deagle[id] = false
}

public client_disconnect(id)
{
   g_has_deagle[id] = false
}

public zp_user_infected_post(infected, infector)
{
   if (g_has_deagle[infected])
   {
      g_has_deagle[infected] = false
   }
}

public fw_PlayerKilled(victim, attacker, shouldgib)
{
   g_has_deagle[victim] = false
}

public ham_PlayerSpawn_Post(id)
{
   g_has_deagle[id] = false
   
   return PLUGIN_CONTINUE
}

public event_round_start()
{
   for (new i = 1; i <= 32; i++)
   {
      g_has_deagle[i] = false
   }
}

public DeathMsg()
{
   new Killer = read_data(1)   // Assassin
   new vOrigin[3],coord[3];
   new victim = read_data(2);
   get_user_origin(victim,vOrigin);
   vOrigin[2] -= 26
   coord[0] = vOrigin[0] + 150;
   coord[1] = vOrigin[1] + 150;
   coord[2] = vOrigin[2] + 800;
   
   if(get_user_weapon(Killer) == CSW_DEAGLE)  // If use the deagle weapon
   {
      create_thunder(coord,vOrigin);
      emit_sound(victim,CHAN_ITEM, sound_thunder, 1.0, ATTN_NORM, 0, PITCH_NORM);
      emit_sound(Killer,CHAN_ITEM, sound_thunder, 1.0, ATTN_NORM, 0, PITCH_NORM);
      set_model(Killer)
   }
}

create_thunder(vec1[3],vec2[3])
{
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(0);
write_coord(vec1[0]);
write_coord(vec1[1]);
write_coord(vec1[2]);
write_coord(vec2[0]);
write_coord(vec2[1]);
write_coord(vec2[2]);
write_short(g_Lightning);
write_byte(1);
write_byte(5);
write_byte(2);
write_byte(20);
write_byte(30);
write_byte(200);
write_byte(200);
write_byte(200);
write_byte(200);
write_byte(200);
message_end();

message_begin( MSG_PVS, SVC_TEMPENTITY,vec2);
write_byte(TE_SPARKS);
write_coord(vec2[0]);
write_coord(vec2[1]);
write_coord(vec2[2]);
message_end();

message_begin(MSG_BROADCAST,SVC_TEMPENTITY,vec2);
write_byte(TE_SMOKE);
write_coord(vec2[0]);
write_coord(vec2[1]);
write_coord(vec2[2]);
write_short(g_Smoke);
write_byte(10); 
write_byte(10) 
message_end();
}

public set_model(id)
{
g_has_deagle[id] = true
}

public event_CurWeapon(id)
{
new weapid = read_data(2)

if(!is_user_alive(id))
   return;
   
if(g_has_deagle[id] && weapid == CSW_DEAGLE)
   {
      entity_set_string(id, EV_SZ_viewmodel, v_deagle)
      entity_set_string(id, EV_SZ_weaponmodel, p_deagle)
   }
}

____________________________________________

http://cs-word.blogspot.com.br/ < Blog de Zombie 1.6 :)

CSWORD
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Re: [Plugins] Thunders + Deagle

Mensagem por waLLzyk em 10/10/2013, 8:07 pm

Boa!

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waLLzyk
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Re: [Plugins] Thunders + Deagle

Mensagem por N1[C][K] em 10/10/2013, 8:11 pm

boa mesmo rep+

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N1[C][K]
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Re: [Plugins] Thunders + Deagle

Mensagem por MtsLa!<3.L em 10/10/2013, 8:19 pm

Boa

Postei um Pack de armas thunders tambem se quiser elas

So Clicar Aqui

Armas

Ak47
Awp
Deagle
Elite
M3
M4A1
M249
Mac10
Mp5
G3SG1 (La esta TecTec)
Xm1014

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Quem sabe faz ao vivo :)
-----------------------------------------
Salve - Leozinho - Hawk - Gkf - Junin - J0sh - Rotam
-----------------------------------------
Vem que com nois é vida HAHA!!!!

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Re: [Plugins] Thunders + Deagle

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