Zumbis Online
Últimos assuntos
» Projeto - REVIVER ZOMBIE MOD cs 1.6
por [Dk]Serial-Killer 26/4/2017, 2:41 pm

» [NPC] Crono wing
por [Dk]Serial-Killer 21/4/2017, 4:44 pm

» [PEDIDO]Laser mine
por [Dk]Serial-Killer 21/4/2017, 9:38 am

» [NPC] Light Zombie Reboot Fixed Bugs
por [Dk]Serial-Killer 15/4/2017, 3:48 pm

» Addons: Dark Plagues 5.0.8
por [D]etonado[R] 30/3/2017, 9:59 pm

» [ADDONS] ZKBR 2017
por [Dk]Serial-Killer 28/3/2017, 10:10 pm

» [Area] Pedido
por LuanHyx 17/3/2017, 8:22 pm

» [MAPA] zm_kronix :)
por LuanHyx 14/3/2017, 1:56 pm

» [NPC] Dr: Rex Boss
por [Dk]Serial-Killer 10/3/2017, 11:55 pm

» Rapaz voltaram que isso
por Sergio # 6/3/2017, 11:13 pm

Frases filosóficas Zplague:
....
Os membros mais ativos da semana
[Dk]Serial-Killer
 
[P]erfec[T] [S]cr[@]s[H]
 
Eclipse
 

Adsense

[ZP] Double Barrel Gold

Ver o tópico anterior Ver o tópico seguinte Ir em baixo

[ZP] Double Barrel Gold

Mensagem por Eduardoo em 12/10/2013, 8:44 am

Para fazer download do plugin, Clique Aqui





Créditos: Zombie-mod.ru

OBS: O nome dexter quando eu matei o zumbi, é porque baixei o addons The Virus,
já havia uma conta VIP assim e usei essa :s

Se alguém puder colocar rastro de bala GOLDEN eu fico agradecida!

____________________________________________

Zplague Gaming

Apresente-se: http://zplague.forumclan.com/f8-apresentacoes
Lei-a as regras: http://zplague.forumclan.com/t1682-regras-do-nosso-forum

Seja parte dessa Família!

"Tudu qui eu quiria era ouvir vuçe diser ai lóve beibe"
avatar
Eduardoo
Designer
Designer

Nick : HeyBigode
Masculino Número de Mensagens : 796
Ammo Packs : 1759
Honra : 28
Data de inscrição : 29/09/2013

Ver perfil do usuário eduardo.struk4

Voltar ao Topo Ir em baixo

Re: [ZP] Double Barrel Gold

Mensagem por Leozinho em 12/10/2013, 9:05 am

Zplague12

____________________________________________

avatar
Leozinho
Administrador
Administrador

Masculino Número de Mensagens : 2854
Ammo Packs : 2646
Honra : 78
Data de inscrição : 20/11/2011

Ver perfil do usuário leozinho.zp

Voltar ao Topo Ir em baixo

Re: [ZP] Double Barrel Gold

Mensagem por Dexter em 12/10/2013, 11:44 am

coloquei pra sai rastro de ouro testa ae:

Código:
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include < fun >
#include <hamsandwich>
#include < xs >
#include <cstrike>
#include <zombieplague>

#define ENG_NULLENT      -1
#define EV_INT_WEAPONKEY   EV_INT_impulse
#define dbarrelg_WEAPONKEY 7061
#define MAX_PLAYERS             32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)

const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4

#define WEAP_LINUX_XTRA_OFF      4
#define m_fKnown               44
#define m_flNextPrimaryAttack       46
#define m_flTimeWeaponIdle         48
#define m_iClip               51
#define m_fInReload            54
#define PLAYER_LINUX_XTRA_OFF   5
#define m_flNextAttack            83

#define dbarrelg_RELOAD_TIME   1.7
#define dbarrelg_IDLE             0
#define dbarrelg_SHOOT1          1
#define dbarrelg_SHOOT2      2
#define dbarrelg_RELOAD      3
#define dbarrelg_DRAW         4

#define write_coord_f(%1)   engfunc(EngFunc_WriteCoord,%1)

new const Fire_Sounds[][] = { "weapons/dbarrel.wav" }

new dbarrelg_V_MODEL[64] = "models/v_dbarrelg.mdl"
new dbarrelg_P_MODEL[64] = "models/p_dbarrelg.mdl"
new dbarrelg_W_MODEL[64] = "models/w_dbarrelg.mdl"

new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }

new cvar_dmg_dbarrelg, cvar_recoil_dbarrelg, g_itemid_dbarrelg, cvar_clip_dbarrelg, cvar_spd_dbarrelg, cvar_dbarrelg_ammo, cvar_shellshealth_dbarrelg, shells_model
new cvar_goldbullets
new g_MaxPlayers, g_orig_event_dbarrelg, g_IsInPrimaryAttack
new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]
new g_has_dbarrelg[33], g_clip_ammo[33], g_dbarrelg_TmpClip[33], oldweap[33]
new gmsgWeaponList
new bullets[ 33 ]
new m_spriteTexture

const PRIMARY_WEAPONS_BIT_SUM =
(1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
         "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
         "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
         "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
         "weapon_ak47", "weapon_knife", "weapon_p90" }

public plugin_init()
{
   register_plugin("[ZP] Extra: Double Barrel Gold", "1.0", "Crock / =) (Poprogun4ik) / LARS-DAY[BR]EAKER")
   register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
   register_event("CurWeapon","CurrentWeapon","be","1=1")
   RegisterHam(Ham_Item_AddToPlayer, "weapon_xm1014", "fw_dbarrelg_AddToPlayer")
   RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
   RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
   RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
   RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
   for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
   if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
   RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_xm1014", "fw_dbarrelg_PrimaryAttack")
   RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_xm1014", "fw_dbarrelg_PrimaryAttack_Post", 1)
   RegisterHam(Ham_Item_PostFrame, "weapon_xm1014", "dbarrelg_ItemPostFrame")
   RegisterHam(Ham_Weapon_Reload, "weapon_xm1014", "dbarrelg_Reload")
   RegisterHam(Ham_Weapon_Reload, "weapon_xm1014", "dbarrelg_Reload_Post", 1)
   RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
   register_forward(FM_SetModel, "fw_SetModel")
   register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
   register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
   
   RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
   RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
   RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
   RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
   RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
   RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
   RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)

   cvar_dmg_dbarrelg = register_cvar("zp_dbarrelg_dmg", "1.67")
   cvar_recoil_dbarrelg = register_cvar("zp_dbarrelg_recoil", "1.35")
   cvar_clip_dbarrelg = register_cvar("zp_dbarrelg_clip", "2")
   cvar_spd_dbarrelg = register_cvar("zp_dbarrelg_spd", "1.0")
   cvar_dbarrelg_ammo = register_cvar("zp_dbarrelg_ammo", "32")
   cvar_shellshealth_dbarrelg = register_cvar("zp_dbarrelg_shellslife", "2")
   cvar_goldbullets = register_cvar("zp_dbarrlg_gold_bullets", "1")
   
   g_itemid_dbarrelg = zp_register_extra_item("[Shotgun] \rDouble Barrel Gold", 40, ZP_TEAM_HUMAN)
   g_MaxPlayers = get_maxplayers()
   gmsgWeaponList = get_user_msgid("WeaponList")
}

public plugin_precache()
{
   precache_model(dbarrelg_V_MODEL)
   precache_model(dbarrelg_P_MODEL)
   precache_model(dbarrelg_W_MODEL)
   shells_model = precache_model("models/rshell.mdl")
   for(new i = 0; i < sizeof Fire_Sounds; i++)
   precache_sound(Fire_Sounds[i])   
   precache_sound("weapons/dbarrel_foley1.wav")
   precache_sound("weapons/dbarrel_foley2.wav")
   precache_sound("weapons/dbarrel_foley3.wav")
   precache_sound("weapons/dbarrel_foley4.wav")
   precache_sound("weapons/dbarrel_draw.wav")
   m_iBlood[0] = precache_model("sprites/blood.spr")
   m_iBlood[1] = precache_model("sprites/bloodspray.spr")
   precache_generic("sprites/weapon_dbarrelg.txt")
     precache_generic("sprites/640hud82.spr")
       precache_generic("sprites/640hud7.spr")
   m_spriteTexture = precache_model("sprites/dot.spr")
   
        register_clcmd("weapon_dbarrelg", "weapon_hook")   

   register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
}

public weapon_hook(id)
{
       engclient_cmd(id, "weapon_xm1014")
       return PLUGIN_HANDLED
}

public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
   if(!is_user_alive(iAttacker))
      return

   new g_currentweapon = get_user_weapon(iAttacker)

   if(g_currentweapon != CSW_XM1014) return
   
   if(!g_has_dbarrelg[iAttacker]) return

   static Float:flEnd[3]
   get_tr2(ptr, TR_vecEndPos, flEnd)
   
   if(iEnt)
   {
      message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
      write_byte(TE_DECAL)
      write_coord_f(flEnd[0])
      write_coord_f(flEnd[1])
      write_coord_f(flEnd[2])
      write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
      write_short(iEnt)
      message_end()
   }
   else
   {
      message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
      write_byte(TE_WORLDDECAL)
      write_coord_f(flEnd[0])
      write_coord_f(flEnd[1])
      write_coord_f(flEnd[2])
      write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
      message_end()
   }
   message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
   write_byte(TE_GUNSHOTDECAL)
   write_coord_f(flEnd[0])
   write_coord_f(flEnd[1])
   write_coord_f(flEnd[2])
   write_short(iAttacker)
   write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
   message_end()
}

public zp_user_humanized_post(id)
{
   g_has_dbarrelg[id] = false
}

public plugin_natives ()
{
   register_native("give_weapon_dbarrelg", "native_give_weapon_add", 1)
}
public native_give_weapon_add(id)
{
   give_dbarrelg(id)
}

public fwPrecacheEvent_Post(type, const name[])
{
   if (equal("events/xm1014.sc", name))
   {
      g_orig_event_dbarrelg = get_orig_retval()
      return FMRES_HANDLED
   }
   return FMRES_IGNORED
}

public client_connect(id)
{
   g_has_dbarrelg[id] = false
}

public client_disconnect(id)
{
   g_has_dbarrelg[id] = false
}

public zp_user_infected_post(id)
{
   if (zp_get_user_zombie(id))
   {
      g_has_dbarrelg[id] = false
   }
}

public fw_SetModel(entity, model[])
{
   if(!is_valid_ent(entity))
      return FMRES_IGNORED
   
   static szClassName[33]
   entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
      
   if(!equal(szClassName, "weaponbox"))
      return FMRES_IGNORED
   
   static iOwner
   
   iOwner = entity_get_edict(entity, EV_ENT_owner)
   
   if(equal(model, "models/w_xm1014.mdl"))
   {
      static iStoredAugID
      
      iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_xm1014", entity)
   
      if(!is_valid_ent(iStoredAugID))
         return FMRES_IGNORED
   
      if(g_has_dbarrelg[iOwner])
      {
         entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, dbarrelg_WEAPONKEY)
         
         g_has_dbarrelg[iOwner] = false
         
         entity_set_model(entity, dbarrelg_W_MODEL)
         
         return FMRES_SUPERCEDE
      }
   }
   return FMRES_IGNORED
}

public give_dbarrelg(id)
{
   drop_weapons(id, 1)
   new iWep2 = give_item(id,"weapon_xm1014")
   if( iWep2 > 0 )
   {
      cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_dbarrelg))
      cs_set_user_bpammo (id, CSW_XM1014, get_pcvar_num(cvar_dbarrelg_ammo))   
      UTIL_PlayWeaponAnimation(id, dbarrelg_DRAW)
      set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)

      message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
      write_string("weapon_dbarrelg")
      write_byte(5)
      write_byte(32)
      write_byte(-1)
      write_byte(-1)
      write_byte(0)
      write_byte(12)
      write_byte(CSW_XM1014)
      message_end()
   }
   g_has_dbarrelg[id] = true
}
public make_tracer(id)
{
   if (get_pcvar_num(cvar_goldbullets))
   {
      new clip,ammo
      new wpnid = get_user_weapon(id,clip,ammo)
      new pteam[16]
      
      get_user_team(id, pteam, 15)
      
      if ((bullets[id] > clip) && (wpnid == CSW_XM1014) && g_has_dbarrelg[id])
      {
         new vec1[3], vec2[3]
         get_user_origin(id, vec1, 1) // origin; your camera point.
         get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)
         
         
         //BEAMENTPOINTS
         message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
         write_byte (0)    //TE_BEAMENTPOINTS 0
         write_coord(vec1[0])
         write_coord(vec1[1])
         write_coord(vec1[2])
         write_coord(vec2[0])
         write_coord(vec2[1])
         write_coord(vec2[2])
         write_short( m_spriteTexture )
         write_byte(1) // framestart
         write_byte(5) // framerate
         write_byte(2) // life
         write_byte(10) // width
         write_byte(0) // noise
         write_byte( 255 )    // r, g, b
         write_byte( 215 )      // r, g, b
         write_byte( 0 )      // r, g, b
         write_byte(200) // brightness
         write_byte(150) // speed
         message_end()
      }
   
      bullets[id] = clip
   }
   
}
public zp_extra_item_selected(id, itemid)
{
   if(itemid != g_itemid_dbarrelg)
      return

   give_dbarrelg(id)
}

public fw_dbarrelg_AddToPlayer(dbarrelg, id)
{
   if(!is_valid_ent(dbarrelg) || !is_user_connected(id))
      return HAM_IGNORED
   
   if(entity_get_int(dbarrelg, EV_INT_WEAPONKEY) == dbarrelg_WEAPONKEY)
   {
      g_has_dbarrelg[id] = true
      
      entity_set_int(dbarrelg, EV_INT_WEAPONKEY, 0)

      message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
      write_string("weapon_dbarrelg")
      write_byte(5)
      write_byte(32)
      write_byte(-1)
      write_byte(-1)
      write_byte(0)
      write_byte(12)
      write_byte(CSW_XM1014)
      message_end()
      
      return HAM_HANDLED
   }
   else
   {
      message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
      write_string("weapon_xm1014")
      write_byte(5)
      write_byte(32)
      write_byte(-1)
      write_byte(-1)
      write_byte(0)
      write_byte(12)
      write_byte(CSW_XM1014)
      message_end()
   }
   return HAM_IGNORED
}

public fw_UseStationary_Post(entity, caller, activator, use_type)
{
   if (use_type == USE_STOPPED && is_user_connected(caller))
      replace_weapon_models(caller, get_user_weapon(caller))
}

public fw_Item_Deploy_Post(weapon_ent)
{
   static owner
   owner = fm_cs_get_weapon_ent_owner(weapon_ent)
   
   static weaponid
   weaponid = cs_get_weapon_id(weapon_ent)
   
   replace_weapon_models(owner, weaponid)
}

public CurrentWeapon(id)
{
    replace_weapon_models(id, read_data(2))

    if(read_data(2) != CSW_XM1014 || !g_has_dbarrelg[id])
          return
   
    static Float:iSpeed
    if(g_has_dbarrelg[id])
          iSpeed = get_pcvar_float(cvar_spd_dbarrelg)
   
    static weapon[32],Ent
    get_weaponname(read_data(2),weapon,31)
    Ent = find_ent_by_owner(-1,weapon,id)
    if(Ent)
    {
          static Float:Delay
          Delay = get_pdata_float( Ent, 46, 4) * iSpeed
          if (Delay > 0.0)
          {
              set_pdata_float(Ent, 46, Delay, 4)
          }
    }
}

replace_weapon_models(id, weaponid)
{
   switch (weaponid)
   {
      case CSW_XM1014:
      {
         if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
            return
         
         if(g_has_dbarrelg[id])
         {
            set_pev(id, pev_viewmodel2, dbarrelg_V_MODEL)
            set_pev(id, pev_weaponmodel2, dbarrelg_P_MODEL)
            if(oldweap[id] != CSW_XM1014)
            {
               UTIL_PlayWeaponAnimation(id, dbarrelg_DRAW)
               set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)

               message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
               write_string("weapon_dbarrelg")
               write_byte(5)
               write_byte(32)
               write_byte(-1)
               write_byte(-1)
               write_byte(0)
               write_byte(12)
               write_byte(CSW_XM1014)
               message_end()
            }
         }
      }
   }
   oldweap[id] = weaponid
}

public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
   if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_XM1014 || !g_has_dbarrelg[Player]))
      return FMRES_IGNORED
   
   set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
   return FMRES_HANDLED
}

public fw_dbarrelg_PrimaryAttack(Weapon)
{
   new Player = get_pdata_cbase(Weapon, 41, 4)
   
   if (!g_has_dbarrelg[Player])
      return
   
   g_IsInPrimaryAttack = 1
   pev(Player,pev_punchangle,cl_pushangle[Player])
   
   g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}

public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
   if ((eventid != g_orig_event_dbarrelg) || !g_IsInPrimaryAttack)
      return FMRES_IGNORED
   if (!(1 <= invoker <= g_MaxPlayers))
    return FMRES_IGNORED

   playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
   return FMRES_SUPERCEDE
}

public fw_dbarrelg_PrimaryAttack_Post(Weapon)
{
   g_IsInPrimaryAttack = 0
   new Player = get_pdata_cbase(Weapon, 41, 4)
   
   new szClip, szAmmo
   get_user_weapon(Player, szClip, szAmmo)
   
   if(!is_user_alive(Player))
      return

   if(g_has_dbarrelg[Player])
   {
      if (!g_clip_ammo[Player])
         return

      new Float:push[3]
      pev(Player,pev_punchangle,push)
      xs_vec_sub(push,cl_pushangle[Player],push)
      
      xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_dbarrelg),push)
      xs_vec_add(push,cl_pushangle[Player],push)
      set_pev(Player,pev_punchangle,push)
      
      emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
      UTIL_PlayWeaponAnimation(Player, random_num(dbarrelg_SHOOT1, dbarrelg_SHOOT2))
      make_shell(Player)
   }
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
   if (victim != attacker && is_user_connected(attacker))
   {
      if(get_user_weapon(attacker) == CSW_XM1014)
      {
         if(g_has_dbarrelg[attacker])
            SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_dbarrelg))
      }
   }
}

public message_DeathMsg(msg_id, msg_dest, id)
{
   static szTruncatedWeapon[33], iAttacker, iVictim
   
   get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
   
   iAttacker = get_msg_arg_int(1)
   iVictim = get_msg_arg_int(2)
   
   if(!is_user_connected(iAttacker) || iAttacker == iVictim)
      return PLUGIN_CONTINUE
   
   if(equal(szTruncatedWeapon, "xm1014") && get_user_weapon(iAttacker) == CSW_XM1014)
   {
      if(g_has_dbarrelg[iAttacker])
         set_msg_arg_string(4, "dbarrelg")
   }
   return PLUGIN_CONTINUE
}

stock fm_cs_get_current_weapon_ent(id)
{
   return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
}

stock fm_cs_get_weapon_ent_owner(ent)
{
   return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
}

stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
   set_pev(Player, pev_weaponanim, Sequence)
   
   message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
   write_byte(Sequence)
   write_byte(pev(Player, pev_body))
   message_end()
}

public dbarrelg_ItemPostFrame(weapon_entity)
{
    new id = pev(weapon_entity, pev_owner)
    if (!is_user_connected(id))
          return HAM_IGNORED

    if (!g_has_dbarrelg[id])
          return HAM_IGNORED

    static iAnim; iAnim = pev(id, pev_weaponanim)
    if(iAnim == dbarrelg_DRAW && g_has_dbarrelg[id])
    UTIL_PlayWeaponAnimation(id, dbarrelg_IDLE)

    static iClipExtra
   
    iClipExtra = get_pcvar_num(cvar_clip_dbarrelg)
    new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

    new iBpAmmo = cs_get_user_bpammo(id, CSW_XM1014)
    new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

    new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)

    if( fInReload && flNextAttack <= 0.0 )
    {
       new j = min(iClipExtra - iClip, iBpAmmo)
   
       set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
       cs_set_user_bpammo(id, CSW_XM1014, iBpAmmo-j)
      
       set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
       fInReload = 0
    }
    return HAM_IGNORED
}

public dbarrelg_Reload(weapon_entity)
{
    new id = pev(weapon_entity, pev_owner)
    if (!is_user_connected(id))
          return HAM_IGNORED

    if (!g_has_dbarrelg[id])
          return HAM_IGNORED

    static iClipExtra

    if(g_has_dbarrelg[id])
          iClipExtra = get_pcvar_num(cvar_clip_dbarrelg)

    g_dbarrelg_TmpClip[id] = -1

    new iBpAmmo = cs_get_user_bpammo(id, CSW_XM1014)
    new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

    if (iBpAmmo <= 0)
          return HAM_SUPERCEDE

    if (iClip >= iClipExtra)
          return HAM_SUPERCEDE

    g_dbarrelg_TmpClip[id] = iClip

    return HAM_IGNORED
}

public dbarrelg_Reload_Post(weapon_entity)
{
   new id = pev(weapon_entity, pev_owner)
   if (!is_user_connected(id))
      return HAM_IGNORED

   if (!g_has_dbarrelg[id])
      return HAM_IGNORED

   if (g_dbarrelg_TmpClip[id] == -1)
      return HAM_IGNORED

   set_pdata_int(weapon_entity, m_iClip, g_dbarrelg_TmpClip[id], WEAP_LINUX_XTRA_OFF)

   set_pdata_float(weapon_entity, m_flTimeWeaponIdle, dbarrelg_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)

   set_pdata_float(id, m_flNextAttack, dbarrelg_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)

   set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)

   UTIL_PlayWeaponAnimation(id, dbarrelg_RELOAD)

   return HAM_IGNORED
}

public make_shell(id)
{
   if(!is_user_alive(id) || zp_get_user_zombie(id))
      return;
   
   if(get_user_weapon(id) != CSW_XM1014)
      return;
   
   if(!g_has_dbarrelg[id])
      return;
   
   static Float:player_origin[3], Float:origin[3], Float:origin2[3], Float:gunorigin[3], Float:oldangles[3], Float:v_forward[3], Float:v_forward2[3], Float:v_up[3], Float:v_up2[3], Float:v_right[3], Float:v_right2[3], Float:viewoffsets[3];
   pev(id,pev_v_angle, oldangles)
   pev(id,pev_origin,player_origin)
   pev(id, pev_view_ofs, viewoffsets);
   
   engfunc(EngFunc_MakeVectors, oldangles);
   
   global_get(glb_v_forward, v_forward);
   global_get(glb_v_up, v_up);
   global_get(glb_v_right, v_right);
   
   global_get(glb_v_forward, v_forward2);
   global_get(glb_v_up, v_up2);
   global_get(glb_v_right, v_right2);
   
   xs_vec_add(player_origin, viewoffsets, gunorigin);
   
   xs_vec_mul_scalar(v_forward, 10.3, v_forward);
   xs_vec_mul_scalar(v_right, 2.9, v_right);
   xs_vec_mul_scalar(v_up, -3.7, v_up);
   
   xs_vec_mul_scalar(v_forward2, 10.0, v_forward2);
   xs_vec_mul_scalar(v_right2, 3.0, v_right2);
   xs_vec_mul_scalar(v_up2, -4.0, v_up2);
   
   xs_vec_add(gunorigin, v_forward, origin);
   xs_vec_add(gunorigin, v_forward2, origin2);
   xs_vec_add(origin, v_right, origin);
   xs_vec_add(origin2, v_right2, origin2);
   xs_vec_add(origin, v_up, origin);
   xs_vec_add(origin2, v_up2, origin2);
   
   new Float:velocity[3]
   get_speed_vector(origin2, origin, random_float(140.0, 160.0), velocity)
   
   new angle = random_num(0, 360)
   
   message_begin(MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, _, id)
   write_byte(TE_MODEL)
   write_coord_f(origin[0])
   write_coord_f(origin[1])
   write_coord_f(origin[2])
   write_coord_f(velocity[0])
   write_coord_f(velocity[1])
   write_coord_f(velocity[2])
   write_angle(angle)
   write_short(shells_model)
   write_byte(1)
   write_byte(get_pcvar_num(cvar_shellshealth_dbarrelg) * 10)
   message_end()
   
   new Float:origin3[3]
   origin3 = origin
   
   xs_vec_mul_scalar(v_forward, 3.9, v_forward);
   xs_vec_add(origin, v_forward, origin);
   
   for(new i; i <= 32; i++)
   {
      if(!is_user_connected(i) || i == id) continue;
      
      if(!is_user_alive(i) && pev(i, pev_iuser2) == id && pev(i, pev_iuser1) == 4)
      {
         message_begin(MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, _, i)
         write_byte(TE_MODEL)
         write_coord_f(origin3[0])
         write_coord_f(origin3[1])
         write_coord_f(origin3[2])
         write_coord_f(velocity[0])
         write_coord_f(velocity[1])
         write_coord_f(velocity[2])
         write_angle(angle)
         write_short(shells_model)
         write_byte(1)
         write_byte(get_pcvar_num(cvar_shellshealth_dbarrelg) * 10)
         message_end()   
      }
      else
      {
         message_begin(MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, _, i)
         write_byte(TE_MODEL)
         write_coord_f(origin[0])
         write_coord_f(origin[1])
         write_coord_f(origin[2])
         write_coord_f(velocity[0])
         write_coord_f(velocity[1])
         write_coord_f(velocity[2])
         write_angle(angle)
         write_short(shells_model)
         write_byte(1)
         write_byte(get_pcvar_num(cvar_shellshealth_dbarrelg) * 10)
         message_end()   
      }
   }
}

stock get_speed_vector(const Float:origin1[3], const Float:origin2[3], Float:speed, Float:new_velocity[3])
{
   new_velocity[0] = origin2[0] - origin1[0]
   new_velocity[1] = origin2[1] - origin1[1]
   new_velocity[2] = origin2[2] - origin1[2]
   new Float:num = floatsqroot(speed * speed / (new_velocity[0] * new_velocity[0] + new_velocity[1] * new_velocity[1] + new_velocity[2] * new_velocity[2]))
   new_velocity[0] *= num
   new_velocity[1] *= num
   new_velocity[2] *= num
   
   return 1;
}

stock drop_weapons(id, dropwhat)
{
    static weapons[32], num, i, weaponid
    num = 0
    get_user_weapons(id, weapons, num)
   
    for (i = 0; i < num; i++)
    {
          weaponid = weapons[i]
         
          if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
          {
              static wname[32]
              get_weaponname(weaponid, wname, sizeof wname - 1)
              engclient_cmd(id, "drop", wname)
          }
    }
}

____________________________________________

http://cs-word.blogspot.com.br/ < Blog de Zombie 1.6 :)

CSWORD
avatar
Dexter
Humano
Humano

Nick : Dexter
Masculino Número de Mensagens : 913
'-'
Ammo Packs : 909
Honra : -6
Data de inscrição : 28/04/2013

Ver perfil do usuário http://steamcommunity.com/id/DexterMP/ http://tudo-para-seu-zm.blogspot.com.br/ sly.dexter

Voltar ao Topo Ir em baixo

Re: [ZP] Double Barrel Gold

Mensagem por Eduardoo em 12/10/2013, 2:01 pm

Obrigada, não vou testar agora porque não estou em casa.

____________________________________________

Zplague Gaming

Apresente-se: http://zplague.forumclan.com/f8-apresentacoes
Lei-a as regras: http://zplague.forumclan.com/t1682-regras-do-nosso-forum

Seja parte dessa Família!

"Tudu qui eu quiria era ouvir vuçe diser ai lóve beibe"
avatar
Eduardoo
Designer
Designer

Nick : HeyBigode
Masculino Número de Mensagens : 796
Ammo Packs : 1759
Honra : 28
Data de inscrição : 29/09/2013

Ver perfil do usuário eduardo.struk4

Voltar ao Topo Ir em baixo

Re: [ZP] Double Barrel Gold

Mensagem por MtsLa!<3.L em 12/10/2013, 2:40 pm

testei aqui deu certin

____________________________________________

Quem sabe faz ao vivo :)
-----------------------------------------
Salve - Leozinho - Hawk - Gkf - Junin - J0sh - Rotam
-----------------------------------------
Vem que com nois é vida HAHA!!!!

-----------------------------------------
avatar
MtsLa!<3.L
Moderador
Moderador

Nick : Estelionatario
Masculino Número de Mensagens : 1237
InfoBanker
Ammo Packs : 2005
Honra : 28
Data de inscrição : 16/03/2013

Ver perfil do usuário

Voltar ao Topo Ir em baixo

Re: [ZP] Double Barrel Gold

Mensagem por Conteúdo patrocinado


Conteúdo patrocinado


Voltar ao Topo Ir em baixo

Ver o tópico anterior Ver o tópico seguinte Voltar ao Topo

- Tópicos similares

 
Permissão deste fórum:
Você não pode responder aos tópicos neste fórum