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description[PEDIDO] Destroyer Ak-47

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Alguém poderia me passar, fazendo uma grande ajuda a Destroyer Ak-47, Por favor

descriptionRe: [PEDIDO] Destroyer Ak-47

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como eh ela?

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descriptionRe: [PEDIDO] Destroyer Ak-47

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E uma ak que possui rastros vermelhos

descriptionRe: [PEDIDO] Destroyer Ak-47

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[url=http://Blog bloqueado, siga as regras do f%C3%B3rum./2013/09/zp-extra-item-destroyer-ak47.html]http://www.mediafire.com/download/c7yzjfhay3brf8i/Extra+Item+Destroyer+AK47.rar[/url]
Essa aqui :D

Última edição por [D]etonado[R] em 10/11/2013, 1:39 pm, editado 1 vez(es)

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descriptionRe: [PEDIDO] Destroyer Ak-47

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Sem Models

Código:

#include <amxmodx>
#include <fakemeta>
#include < fun >
#include <hamsandwich>
#include <cstrike>
#include <zombieplague>

#define is_valid_player(%1) (1 <= %1 <= 32)

//new AK_V_MODEL[64] = "models/zombie_plague/v_golden_ak47.mdl"
//new AK_P_MODEL[64] = "models/zombie_plague/p_golden_ak47.mdl"

new AK_V_MODEL[64] = "models/v_ak47.mdl"
new AK_P_MODEL[64] = "models/p_ak47.mdl"

new cvar_dmgmultiplier, cvar_goldbullets, cvar_custommodel

new g_itemid

new bool:g_HasAk[33]

new g_hasZoom[ 33 ]
new bullets[ 33 ]

new m_spriteTexture

const Wep_ak47 = ((1<<CSW_AK47))

public plugin_init()
{
   cvar_dmgmultiplier = register_cvar("zp_goldenak_dmg_multiplier", "5")
   cvar_custommodel = register_cvar("zp_goldenak_custom_model", "1")
   cvar_goldbullets = register_cvar("zp_goldenak_gold_bullets", "1")
   
   register_plugin("[ZP] Extra: Ak47 Destroyer", "1.1", "AlejandroSk")

   g_itemid = zp_register_extra_item("Ak47 Destroyer", 30, ZP_TEAM_HUMAN)

   register_event("DeathMsg", "Death", "a")

   register_event("WeapPickup","checkModel","b","1=19")

   register_event("CurWeapon","checkWeapon","be","1=1")
   register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")

   RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
   register_forward( FM_CmdStart, "fw_CmdStart" )
   RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
}

public plugin_precache()
{
   precache_model(AK_V_MODEL)
   precache_model(AK_P_MODEL)
   m_spriteTexture = precache_model("sprites/dot.spr")
   precache_sound("weapons/zoom.wav")
}

public client_connect(id)
{
   g_HasAk[id] = false
}

public client_disconnect(id)
{
   g_HasAk[id] = false
}

public Death()
{
   g_HasAk[read_data(2)] = false
}

public fwHamPlayerSpawnPost(id)
{
   g_HasAk[id] = false
}

public zp_user_infected_post(id)
{
   if (zp_get_user_zombie(id))
   {
      g_HasAk[id] = false
   }
}

public checkModel(id)
{
   if ( zp_get_user_zombie(id) )
      return PLUGIN_HANDLED
   
   new szWeapID = read_data(2)
   
   if ( szWeapID == CSW_AK47 && g_HasAk[id] == true && get_pcvar_num(cvar_custommodel) )
   {
      set_pev(id, pev_viewmodel2, AK_V_MODEL)
      set_pev(id, pev_weaponmodel2, AK_P_MODEL)
   }
   return PLUGIN_HANDLED
}

public checkWeapon(id)
{
   new plrClip, plrAmmo, plrWeap[32]
   new plrWeapId
   
   plrWeapId = get_user_weapon(id, plrClip , plrAmmo)
   
   if (plrWeapId == CSW_AK47 && g_HasAk[id])
   {
      checkModel(id)
   }
   else
   {
      return PLUGIN_CONTINUE
   }
   {
      get_weaponname(plrWeapId, plrWeap, 31)

      give_item(id, plrWeap)
      engclient_cmd(id, plrWeap)
      engclient_cmd(id, plrWeap)
      engclient_cmd(id, plrWeap)
   }
   return PLUGIN_HANDLED
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
    if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_AK47 && g_HasAk[attacker] )
    {
        SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
    }
}

public fw_CmdStart( id, uc_handle, seed )
{
   if( !is_user_alive( id ) )
      return PLUGIN_HANDLED
   
   if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )
   {
      new szClip, szAmmo
      new szWeapID = get_user_weapon( id, szClip, szAmmo )
      
      if( szWeapID == CSW_AK47 && g_HasAk[id] == true && !g_hasZoom[id] == true)
      {
         g_hasZoom[id] = true
         cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 )
         emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )
      }
      
      else if ( szWeapID == CSW_AK47 && g_HasAk[id] == true && g_hasZoom[id])
      {
         g_hasZoom[ id ] = false
         cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
         
      }
      
   }
   return PLUGIN_HANDLED
}


public make_tracer(id)
{
   if (get_pcvar_num(cvar_goldbullets))
   {
      new clip,ammo
      new wpnid = get_user_weapon(id,clip,ammo)
      new pteam[16]
      
      get_user_team(id, pteam, 15)
      
      if ((bullets[id] > clip) && (wpnid == CSW_AK47) && g_HasAk[id])
      {
         new vec1[3], vec2[3]
         get_user_origin(id, vec1, 1)
         get_user_origin(id, vec2, 4)
         
         message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
         write_byte (0)   
         write_coord(vec1[0])
         write_coord(vec1[1])
         write_coord(vec1[2])
         write_coord(vec2[0])
         write_coord(vec2[1])
         write_coord(vec2[2])
         write_short( m_spriteTexture )
         write_byte(1)
         write_byte(5)
         write_byte(2)
         write_byte(10)
         write_byte(0)
         write_byte(255)   
         write_byte(0)     
         write_byte(0)     
         write_byte(200)
         write_byte(150)
         message_end()
      }
   
      bullets[id] = clip
   }
   
}

public zp_extra_item_selected(player, itemid)
{
   if ( itemid == g_itemid )
   {
      if ( user_has_weapon(player, CSW_AK47) )
      {
         drop_prim(player)
      }
      
      give_item(player, "weapon_ak47")
      client_print(player, print_chat, "[ZP] Voce Comprou a Ak47 Destroyer")
      g_HasAk[player] = true;
   }
}

stock drop_prim(id)
{
   new weapons[32], num
   get_user_weapons(id, weapons, num)
   for (new i = 0; i < num; i++) {
      if (Wep_ak47 & (1<<weapons[i]))
      {
         static wname[32]
         get_weaponname(weapons[i], wname, sizeof wname - 1)
         engclient_cmd(id, "drop", wname)
      }
   }
}
Com Models

Código:

#include <amxmodx>
#include <fakemeta>
#include < fun >
#include <hamsandwich>
#include <cstrike>
#include <zombieplague>

#define is_valid_player(%1) (1 <= %1 <= 32)

new AK_V_MODEL[64] = "models/zombie_plague/v_golden_ak47.mdl"
new AK_P_MODEL[64] = "models/zombie_plague/p_golden_ak47.mdl"

//new AK_V_MODEL[64] = "models/v_ak47.mdl"
//new AK_P_MODEL[64] = "models/p_ak47.mdl"

new cvar_dmgmultiplier, cvar_goldbullets, cvar_custommodel

new g_itemid

new bool:g_HasAk[33]

new g_hasZoom[ 33 ]
new bullets[ 33 ]

new m_spriteTexture

const Wep_ak47 = ((1<<CSW_AK47))

public plugin_init()
{
   cvar_dmgmultiplier = register_cvar("zp_goldenak_dmg_multiplier", "5")
   cvar_custommodel = register_cvar("zp_goldenak_custom_model", "1")
   cvar_goldbullets = register_cvar("zp_goldenak_gold_bullets", "1")
   
   register_plugin("[ZP] Extra: Ak47 Destroyer", "1.1", "AlejandroSk")

   g_itemid = zp_register_extra_item("Ak47 Destroyer", 30, ZP_TEAM_HUMAN)

   register_event("DeathMsg", "Death", "a")

   register_event("WeapPickup","checkModel","b","1=19")

   register_event("CurWeapon","checkWeapon","be","1=1")
   register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")

   RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
   register_forward( FM_CmdStart, "fw_CmdStart" )
   RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
}

public plugin_precache()
{
   precache_model(AK_V_MODEL)
   precache_model(AK_P_MODEL)
   m_spriteTexture = precache_model("sprites/dot.spr")
   precache_sound("weapons/zoom.wav")
}

public client_connect(id)
{
   g_HasAk[id] = false
}

public client_disconnect(id)
{
   g_HasAk[id] = false
}

public Death()
{
   g_HasAk[read_data(2)] = false
}

public fwHamPlayerSpawnPost(id)
{
   g_HasAk[id] = false
}

public zp_user_infected_post(id)
{
   if (zp_get_user_zombie(id))
   {
      g_HasAk[id] = false
   }
}

public checkModel(id)
{
   if ( zp_get_user_zombie(id) )
      return PLUGIN_HANDLED
   
   new szWeapID = read_data(2)
   
   if ( szWeapID == CSW_AK47 && g_HasAk[id] == true && get_pcvar_num(cvar_custommodel) )
   {
      set_pev(id, pev_viewmodel2, AK_V_MODEL)
      set_pev(id, pev_weaponmodel2, AK_P_MODEL)
   }
   return PLUGIN_HANDLED
}

public checkWeapon(id)
{
   new plrClip, plrAmmo, plrWeap[32]
   new plrWeapId
   
   plrWeapId = get_user_weapon(id, plrClip , plrAmmo)
   
   if (plrWeapId == CSW_AK47 && g_HasAk[id])
   {
      checkModel(id)
   }
   else
   {
      return PLUGIN_CONTINUE
   }
   {
      get_weaponname(plrWeapId, plrWeap, 31)

      give_item(id, plrWeap)
      engclient_cmd(id, plrWeap)
      engclient_cmd(id, plrWeap)
      engclient_cmd(id, plrWeap)
   }
   return PLUGIN_HANDLED
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
    if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_AK47 && g_HasAk[attacker] )
    {
        SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
    }
}

public fw_CmdStart( id, uc_handle, seed )
{
   if( !is_user_alive( id ) )
      return PLUGIN_HANDLED
   
   if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )
   {
      new szClip, szAmmo
      new szWeapID = get_user_weapon( id, szClip, szAmmo )
      
      if( szWeapID == CSW_AK47 && g_HasAk[id] == true && !g_hasZoom[id] == true)
      {
         g_hasZoom[id] = true
         cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 )
         emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )
      }
      
      else if ( szWeapID == CSW_AK47 && g_HasAk[id] == true && g_hasZoom[id])
      {
         g_hasZoom[ id ] = false
         cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
         
      }
      
   }
   return PLUGIN_HANDLED
}


public make_tracer(id)
{
   if (get_pcvar_num(cvar_goldbullets))
   {
      new clip,ammo
      new wpnid = get_user_weapon(id,clip,ammo)
      new pteam[16]
      
      get_user_team(id, pteam, 15)
      
      if ((bullets[id] > clip) && (wpnid == CSW_AK47) && g_HasAk[id])
      {
         new vec1[3], vec2[3]
         get_user_origin(id, vec1, 1)
         get_user_origin(id, vec2, 4)
         
         message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
         write_byte (0)   
         write_coord(vec1[0])
         write_coord(vec1[1])
         write_coord(vec1[2])
         write_coord(vec2[0])
         write_coord(vec2[1])
         write_coord(vec2[2])
         write_short( m_spriteTexture )
         write_byte(1)
         write_byte(5)
         write_byte(2)
         write_byte(10)
         write_byte(0)
         write_byte(255)   
         write_byte(0)     
         write_byte(0)     
         write_byte(200)
         write_byte(150)
         message_end()
      }
   
      bullets[id] = clip
   }
   
}

public zp_extra_item_selected(player, itemid)
{
   if ( itemid == g_itemid )
   {
      if ( user_has_weapon(player, CSW_AK47) )
      {
         drop_prim(player)
      }
      
      give_item(player, "weapon_ak47")
      client_print(player, print_chat, "[ZP] Voce Comprou a Ak47 Destroyer")
      g_HasAk[player] = true;
   }
}

stock drop_prim(id)
{
   new weapons[32], num
   get_user_weapons(id, weapons, num)
   for (new i = 0; i < num; i++) {
      if (Wep_ak47 & (1<<weapons[i]))
      {
         static wname[32]
         get_weaponname(weapons[i], wname, sizeof wname - 1)
         engclient_cmd(id, "drop", wname)
      }
   }
}

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descriptionRe: [PEDIDO] Destroyer Ak-47

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[D]etonado[R] escreveu:
[url=http://Blog bloqueado, siga as regras do f%C3%B3rum./2013/09/zp-extra-item-destroyer-ak47.html]http://Blog bloqueado, siga as regras do fórum./2013/09/zp-extra-item-destroyer-ak47.html[/url]
Essa aqui :D

Blog bloqueado aqui cara.

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descriptionRe: [PEDIDO] Destroyer Ak-47

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Pode fechar topico, resolvi com o waLLzyk no skype

descriptionRe: [PEDIDO] Destroyer Ak-47

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Closed.

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descriptionRe: [PEDIDO] Destroyer Ak-47

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Desculpa o incomodo mas e o modelo de pedido de plugin ?

Leia as regras do pedido de plugin: http://zplague.forumclan.com/t6171-area-pedido-de-plugins-modelo-de-pedido-de-plugins

Se eu pegar mais um tópico seu sem o modelo de pedido, eu tranco e movo pra lixeira sem piedade ok?

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Dicas Para Ser um Bom Scripter :
* Pense no Plugin que ira criar (Seja Inovador)
* Crie um código SMA imaginário na cabeça de como vai ser o plugin
* Passe o Codigo mental para o AMX Studio
* Compile e Teste
* Corrija Todos os Bugs do Plugin (Caso tiver um)
* Poste o Plugin ;)

** Seguindo as Dicas você estara no Padrão [P]erfec[T] [S]cr[@]s[H] **  
Zplague24 Zplague20Zplague12 

descriptionRe: [PEDIDO] Destroyer Ak-47

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